Civcraft: Difference between revisions

initial writeup on Civ 3.0. Attempt to be objective but I still think there is bias in here. Needs references.
(Add links to interactive world maps)
(initial writeup on Civ 3.0. Attempt to be objective but I still think there is bias in here. Needs references.)
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[[File:Shards-map-GhKeith.png|thumb|Map of Civcraft 3.0 shards (dimensions)]]It launched on 2016-07-30 and ran for just 63 days until 2016-10-01.<ref name=":0" /> [https://civmap.github.io/ Interactive world map]
 
The third iteration of Civcraft, oftencommonly calledreferred to as Civcraft 3.0 or just 3.0. It ran on Minecraft 1.10. There were 13 "shards", small worlds varying in size and biome/resource distribution, connected together via wide portals at each world border.:
WIP
 
Four shards were initially designated as 'spawning' shards.
TODO shutdown
 
* Drakontas, a swamp shard that housed a landmass shaped like Shrek, along with a mushroom island.
== References ==
* Eilon, a forest shard with large, expansive, cloud-covering trees.
* Rokko Steppe, a large expansive plain and savanna with a long river running roughly in the middle.
* Tjikko, a taiga shard with snow plains and mountains in its south.
 
The other nine shards were:
 
* Abydos, a desert shard housing a mesa in its south.
* Isolde, a fully winter shard with ice and treacherous mountains.
* Naunet, an ocean shard with a singular, small island.
* Ovid, the end shard where prison pearled players went.
* Padzhar, the roofed forest shard with heavy forest cover and a large river.
* Sheol, the nether shard that was never explored expansively.
* Tigrillo, the jungle shard with a windy river running through with large mountain ranges to its south.
* Ulca, a cave shard that also housed ridiculously large caverns in some areas.
* Volans, a unique 'skylands' shard that was primarily snowy in along its edges.
 
Each were small worlds varying in size and biome/resource distribution, connected together via wide portals at each world border.
 
While shards were a good idea to reduce server load, like previous maps, biomes were locked to have only a few certain kinds of plants growing in each shard. This meant that while some shards had only a few nations, like the Roofed Forest shard, others like the plains shard, Rokko Steppe, had tens of nations vying for a slot of land to be able to grow valuable crops to feed their citizens.
 
In addition, pylons were introduced which was intended to let citizens in the shard make their own experience, subverting the vanilla experience system. Everyone wanted a piece of the pie, and unfortunately, when too many pylons are introduced and running within the shard, all pylons' outputs are lessened as a result. This caused conflict for many nations within the community who were trying to create more.
 
While conflict was ripe early map, much of the configuration in FactoryMod and other plugins were changed in favor of a long, arduous tech tree that slowed progression down for many nations. This grindy nature was opposed by many and soon after its onset, people complained to the admins. As Devoted 3.0 began to open in the complaints' wake, many flocked to the new server for a refreshing take on Civ.
 
Finally, after only a few months live, ttk2 announced his retirement<ref>https://www.reddit.com/r/Civcraft/comments/55cukp/saying_goodbye/</ref> from Redacted Games. While the server stayed live for a couple days, his departure brought a downturn in attendance on the server and was eventually closed.
 
While many players attempted to resurrect the Civcraft brand back, none were successful. This coincided with the Great Blackout, where four of the five major Civ servers at the time closed, including Sovereignty Ascending, CivEx 2.0, and RealmsMC: Spera. Devoted 3.0 became the major and only Civ server following this.
 
== References ==
<references />
[[Category:Civcraft]]