CivReign: Difference between revisions
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{{Infobox server|name=CivReign|startdate=
'''CivReign''' is an in-development civ server currently in open beta, whose development was announced publicly on the 12th of November, 2021<ref>https://www.reddit.com/r/CivReign/comments/qryxfy/announcing_civreign/</ref>. The first public beta was released on April 9th, 2022, the information of joining can be found on the Discord found on this wiki page, verification being required, via by DMing select staff members (namely those with their names modified to show "DM ME FOR VERIFICATION"), it is planned to eventually streamline this process. The goal of CivReign is to innovate the civ genre by expanding the tech tree by building off old plugins and introducing new plugins
==
===
CivReign had been in development since August 2021, but it was publicly announced on November 12th, 2021. The server was initially planned to be run on 1.12.2 but an expansion of the staff team allowed the server version to be moved to 1.16.5. The administration initially communicated to the community through DevDiaries posted on the subreddit. The alpha of the server was initially planned to be launched on January 22nd, but due to a lack of factory configurations it had to be delayed. The project remained inactive until it was announced that [[CivRev]] would be merging with CivReign to centralize development under the umbrella of [[CivUnion]], with [[CivRev]] acting as a test server. After more config work was done, the server pre-alpha was announced on February 22nd and launched on February 24th for patrons and their invitees only. A public beta was announced on March 28th, with a launch date of April 9th. It is unknown how long the beta will last.
===First Beta ===
Released on April 9th,
===Second Beta===
The second beta, sometimes called Beta 2, Beta², or Beta Beta, is planned to introduce new concepts to the genre while also updating older concepts. The second beta will be on 1.18, with a new map, and with the addition of new plugins such as Seasons and Smeltery, as well as changes to mechanics such as modified swimming physics, specialized horse armors, and auto-pot. However, for the second beta at least, Descent will not be added due to incompatibility with 1.18 and other issues. The second beta is unannounced as to when it will release.<ref>https://discord.com/channels/874786745600856114/874787072991436830/976987969015660554</ref>
== Server Rules ==
=== Gameplay Rules
* No cheating. Any modded client which causes undue load on the server may be kicked or banned for resource abuse.
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** Using fast break, interact hacks or any other kind of modification allowing behavior which is impossible to achieve with a vanilla client.
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** Abusing bugs of any kind, especially item duplication.
===
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* You are only allowed to read server provided chat messages, not ones generated by client side mods
* If you are developing your own botting framework, different rules may apply so that your bot obeys the laws of physics. Contact an admin if you need further clarification
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===
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* Any violation of Local, State, Federal, or any other jurisdiction where our services are located, law will be reported to the proper authorities and met with a ban
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==
=== Citadel
[[File:Citadel.jpg|thumb|Citadel Infographic (by Seekinq)]]
[[File:Bastions.jpg|thumb|Bastion Infrographic (by Seekinq)]]
Citadel allows placed blocks to be reinforced. This makes griefing more difficult; however, reinforcing a block costs resources. These resources vary depending on the server. CivReign's resources and their assigned values are listed in the table below. This plugin works by requiring reinforcement blocks under a foreign group to require multiple block breaks before the block is finally destroyed. When the block has been broken the designated number of times(based on the reinforcement material) it will look like a regular block. The amount of times a block must be broken depends on the level of reinforcement used. In order to break reinforced blocks more efficiently, multiple players can break the same block simultaneously.
{| class="wikitable"
|+Reinforcement Values (First Beta)
!Reinforcement material
!Strength
!Maturation
|-
|Stone
|
|5 min
|-
|Iron
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|15 min
|-
|Diamond
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|4 hrs
|-
| Steel
|1000
|12 hrs
|-
|Tempered
|1250
|24 hrs
|-
|Warded
|2000
|48
|}
====
In order to combat grief using reinforced blocks, acid blocks(gold blocks in game) can be used remove reinforced blocks. To use acid blocks, the player must put the acid block under the reinforced block that they want to get rid of, and reinforce it with the same material that the unwanted block is reinforced with. Once the acid block is matured, the player will need to look at the acid block and type <code>/ctacid</code>. The gold block and its reinforcement will be recovered, but the unwanted block will disappear.
{| class="wikitable"
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|}
====
*
*<code>/ctb</code> This command allows you to bypass your own reinforcement(on by default). Type this command and breka your reinforced block to retrieve your materials.
*<code>/ctf</code> Type this command while a reinforcement material is in your inventory and the blocks you place will become reinforced.
*<code>/cti</code> Type this command and punch a reinforced block to get the name of the reinforcement material, strength, and maturation information.
===
[[File:RealisticBiomes.jpg|thumb|Realistic Biome Infographic (by Seekinq)]]
Realistic biomes changes the rate at which crops grow depending on the biome that they are planted in. Other factors such as light level, light object, soil depth, etc also affect the growth times. As a general rule of thumb, most crops will grow best when put in direct sunlight and on solid ground.
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|+CivReign Realistic Biome Values
!Biome
! Wheat
!Carrot
!Potato
!Beetroot
! Cocoa
!Sugarcane
!Netherwart
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!Birch
!Spruce
! Jungle
!Acacia
|-
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|36 hr
|18 hr
|N/A
|36.1 hr
|N/A
|36.1 hr
|N/A
|72.75 hr
|96 hr
|-
|Swamp Hills
|32 hr
|24 hr
|32 hr
|N/A
|60 hr
|150 hr
|192 hr
|72 hr
|24 hr
|N/A
|48 hr
|N/A
| 48 hr
|111.6 hr
|72.75 hr
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|36.6 hr
|N/A
|N/A
|-
|Taiga Hills
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|145.5 hr
|N/A
| 72 hr
|N/A
|96 hr
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|Snowy Taiga
|60 hr
|150 hr
|60 hr
|18.5 hr
|N/A▼
|N/A
|N/A
▲|N/A
|N/A
|N/A
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|Snowy Taiga Hills
|85.75 hr
|200 hr
|N/A
| 24 hr
|N/A▼
|N/A
▲| N/A
|96 hr
| N/A▼
|N/A
|N/A
Line 244 ⟶ 248:
|N/A
|N/A
| 72.75▼
|N/A
| N/A▼
▲|72.75
▲|N/A
▲|N/A
|-
|Giant Spruce Taiga
|32 hr
|60 hr
| 12 hr
|60 hr
|N/A
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|96 hr
|8 hr
| 96 hr
|48 hr
|N/A
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|150 hr
|32 hr
|150 hr
|N/A
|N/A
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|150 hr
|32 hr
| N/A
|24 hr
|24 hr
|291 hr
|36 hr
|144 hr
|N/A
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|N/A
|111.6 hr
|N/A
|48 hr
|96 hr
|-
|Jungle Hills
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|60 hr
|182 hr
| 72 hr▼
|72 hr
▲|72 hr
|N/A▼
|N/A▼
|N/A
▲| N/A
|N/A
▲| N/A
|N/A
|72.75 hr
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|12 hr
|60 hr
| 60 hr
|150 hr
|200 hr
| 60 hr
| 192 hr
|36 hr
| 72 hr
|8.33% chance
|96 hr
|12.1 hr
|96 hr
|N/A
| 111.6 hr
| 48 hr
|-
|Forest
|32 hr
|24 hr
|32 hr
|N/A
|60 hr
|150 hr
| 192 hr
|72 hr
|24 hr
|N/A
|48 hr
|N/A
| 48 hr
| 111.6 hr
|72.75 hr
|111.6 hr
|-
|Shattered Savanna
| 8 hr
|24 hr
|32 hr
|60 hr
| 150 hr
|24 hr
|290.9 hr
|24 hr
| 36 hr
|5.45% chance
|48 hr
|8 hr
|48 hr
| N/A
|96 hr
|36.9 hr
|-
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|N/A
|N/A
| N/A▼
|N/A
|N/A
|N/A ▼
|N/A
| N/A▼
|N/A
| N/A▼
| N/A ▼
|N/A
|N/A
|N/A
|N/A
| N/A
▲|N/A
▲|N/A
▲|N/A
▲|N/A
▲|N/A
|-
|Birch Forest
|12 hr
|18.5 hr
|12 hr
|150 hr
|24 hr
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|291 hr
|64 hr
| 18 hr
|N/A
|36.1 hr
|N/A
|36.1 hr
|N/A
|72.75 hr
| 96 hr
|-
|Beach
| 18.2 hr
| 150 hr
|60 hr
|N/A
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|N/A
|N/A
| 96 hr
|}
=== Descent
After the official end of CivEx, Descent was left without a home, until the suggestion of the Reign staff team led to Kannon contacted Samnrad and EarthComputer about their plugin, eventually leading to the pair officially joining the Reign's team, finishing the final touches on their plugin (Descent was essentially finished by the end of CivEx). The current status of Descent is unknown as to whether or not it will be in full release as it is not planned to be added in the second beta.
In game, Descent "caves" are spawned randomly when mining and are shown as shulker boxes but have a custom look when using the server texture pack. To enter a cave, a player must click on the chat message and they will be teleported to a new dimension. A player can leave the cave by either exiting through the same portal or by typing <code>/descent leave</code> in chat, however this has a 15 minute cooldown. Each cave is procedurally generated and therefore has it's own unique mobs, ores, fauna, and terrain. These caves are necessary to obtain certain materials that are not available in the default dimension but are required to advance along the tech-tree.<ref>Dev Diary 1: https://www.reddit.com/r/CivReign/comments/qx3sdh/development_diary_1_its_the_little_things/</ref>
===
[[File:NameLayer.jpg|thumb|NameLayer Infographic (by Seekinq)]]
[[File:Namelayer GUI.png|thumb|This menu can be accessed by typing '/nl']]
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The long list of commands can be avoided:
*
When <code>/nl</code> is typed without a group name, a screen with an array of chestplates will appear. Each chestplate type corresponds with a different permission level.
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|Member
|-
| Gold
|Mod
|-
|Iron
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!Function
|-
| /nlcg <group> [password]
| Creates a group, optionally with password
|-
|/nlsp <group> <password>
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|Deletes a group
|-
| /nlip <group> <player> (PlayerType- default MEMBERS)
|Invites player to a group with optional rank
|-
|/nlleg <group>
| Leaves a group
|-
|/nlmp <group> <add/remove> <PlayerType> <PermissionType>
|Modifies the permissions of a group.
|-
|/nlpp <group> <player> <playertype>
|Promotes/Demotes a Player in a group
|-
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|Rejects an invitation to a group.
|-
| /nlubl <group> <player>
| Removes a player from the blacklist for a group
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| /nlrm <group> <member>
|Removes a member from a group.
|-
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|-
|/nltaai
| Toggles the auto-acceptance of invites
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|/nltg <group> <player>
|Transfers a group to another owner
|-
|/nlunlink </super group>
|Unlinks two groups from each other. [Unsupported]
|-
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|}
{| class="wikitable mw-collapsible mw-collapsed"
|+ Namelayer Passive Commands
! width="30%" |Namelayer command
! width="70%" | Function
|-
|/nllg
|Lists all groups player is in. Formatted "<group> : <permission level>"
|-
|/nlgdg
|Gets default group
|-
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|-
|/nlgs <group>
| Get stats about a group. (Total members and list of members)
|-
|/nlid
|Infodump including list of members for each role level in each group
|-
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|-
|/nllm <group> (PlayerType)
| List the players with selected role in a group
|-
|/nllp <group> <PlayerType>
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|-
|/nlsbl <group>
|Shows all blacklisted players for a group
|}
===
[[File:FactoryMod.jpg|thumb|FactoryMod Infographic (by Seekinq)]]
The FactoryMod plugin allows the production of materials at a higher efficiency. Some items in game can only be produced with factories. Each factory varies and they all have different recipes. A player can access all the factories and their recipes by typing <code>/fm</code> in game. Each factory has a set amount of health that gradually degrades over time. When a factory's health reaches zero, it must be repaired using the repair recipe within the factory menu. If a factory is left at zero health for too long, it will break permanently and will no longer be repairable.
====
A factory can be created by placing a furnace, crafting table, and a chest side by side.
*
*
* The chest holds the recipe's ingredients and is where the output is deposited. The factory health can be seen when the chest is hit with a stick.
To finish the factory creation, place the exact ingredients required for a specific factory in the chest an then left-click the crafting table. Factory recipes and required materials can be seen through the FactoryMod menus, accessed by typing <code>/fm</code> and <code>/fm [factory name]</code>.
==
Admins: MetalHusband, Longboyy
Devs: Owain_X, Requalre, Protonull, SharpCastle, MetalHusband▼
Moderators: TheJmqn, [[TTastic]], [[Ferro]]
Map Maker: Zem▼
▲Map Maker: Zem
▲Owners: Kannon, Cortwade, Owain_X
(If you feel you can contribute, please contact any Owners on Discord)
== Events
=== Seven Wonders of the Ancient World Challenge
The CivReign admins announced a building competition, on the 1st of April, for players to build "wonders", with 7 people being selected and the top 3 winning prizes.<ref>{{Cdisc|sender=MetalHusband (DM to Verify)|sender-link=MetalHusband|date=2022/4/1|url=https://discord.com/channels/874786745600856114/874787095569391648/959542934343127121|text=Good Evening @everyone !
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|$50 gift card
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|[[CredulousCultist]]
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