CivCubed: Difference between revisions

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=== Chat ===
 
CivCubed's chat system will be similar to [[Chat|that of mainline servers]].
CivCubed will contain a new chat system, similar to what is found in [[mainline]] Civ servers, but simplified and graduating several ad-hoc conventions (e.g. global chat) into first-class mechanics.
 
=== Crafting Stations ===
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=== Groups ===
 
CivCubed will feature a wholly new groups system, simplifiying group management considerably from mainline Civ. Notable differences from mainline Civ include custom roles with a new permissions system, the ability to split groups across multiple owners with no complications, and the (upcoming) ability to assign reinforcements to subgroups which can be assigned to different roles within the group without requiring players to create multiple groups to manage different trust levels of reinforcements, (e.g.such cityas a cities, bunkerbunkers, vault)and vaults.
 
=== Hearts & Civilization Beacons ===
 
Civilization beacons and their constituent Hearts are CivCubed's solution to the problems that [[Bastion|bastions]] and [[Reinforcement|reinforcements]] solve on mainline Civ. Each player will have a single Civilization Heart, which can be placed to create a Civilization Beacon. Multiple players can contribute to the same Civilization Beacon to increase the strength and range of its effects. Effects include allowing domestic reinforcements to function at full efficacy, penalising foreign reinforcements, and faster adaptation. Civilization Beacons also serve to define the area of exile that exiled players will be unable to enter.
 
=== Sigils & Sigil Slimes ===
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When a player with a sigil in their inventory kills another player, a sigil is bound to the “killed player.” These bound sigils do not achieve any effect on their own, but rather, they can be fed to a Sigil Slime in order to cause the slime to start banishing the sealed player from its civilization beacon.
 
=== Reinforcements ===
 
CivCubed will change [[reinforcement]] mechanics: a tool called a plumb-and-square will be used to manage reinforcements and carry reinforcing materials instead of commands. Additionally, entities such as chest boats, minecarts, and prized animals will be reinforceable.
 
=== Pylon Sovereignty (Civilization Beacons 2.0) ===
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