CivCubed: Difference between revisions

beta release
(i dont think that's relevant information)
(beta release)
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|discord=https://discord.civcubed.net
|owner=[[OnceDoceTrece]]
|startdate=December 12, 2023 (projectedbeta)
|subreddit=https://reddit.com/r/CivCubed
|version=1.20.1
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}}
 
'''CivCubed''' is an upcoming Civ server setwhose tobeta release onreleased December 12, 2023.<ref>{{Cite Discord message|sender-link=OnceDoceTrece|sender=janet [modsville]|date=2023-12-2|url=https://discord.com/channels/1052830294438330419/1103567626510278726/1180311729322856508|text=@everyone LAUNCH IN FOUR MINUTES! GET ON civcubed.net 1.20.1!|channel=announcements|server=CivCubed|access-date=2023-12-2}}</ref> CivCubed will not use any existing [[Mechanics and plugins|plugins]] from [[mainline]] Civ servers, but rather will feature a new set of plugins written for CivCubed.
 
CivCubed's stated design philosophy is to "rethink Civ from scratch".
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=== Pylon Sovereignty (Civilization Beacons 2.0) ===
First introduced to CivCubed to address the issues with the claims in the past civ servers. Pylon are blocks that can be placed by group members where it can be linked to its placer once placed. Players can only be linked to one pylon and there are two types of pylons: standalone and multiple pylons. With standalone pylon, the player initiates a claiming sequence if it is placed in free area and the claiming sequence defines the pylon's group, its polygon, and its prime time. With multiple pylons, it can link pylons together to strengthen the pylon's group, allowing more land to be claimed. It comes with the polygon editor to update claims with appropriate group's permissions, as well as ability to contest claims that can potentially destroy pylons after a contesting sequence is completed.
 
== References ==
<references />
[[Category:Servers]]
[[Category:CivCubed]]