CivClassic: Difference between revisions

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CivClassic was made as a result of the disconnect has formed between the direction of Civcraft:Worlds and the player base. As the player base has cited the complexity of the game and the focus of the Civcraft administration, TealNerd wanted to create a new Civ-style server to combine the best of all Civcraft iterations to that point, mostly taking from [[Civcraft 2.0]] mechanics<ref>https://www.reddit.com/r/Devoted/comments/4u5msd/introducing_a_new_server_civclassic/</ref>, but later creating new adaptations to the Civ genre to bring it to the current version of Minecraft.
CivClassic was made as a result of the disconnect has formed between the direction of Civcraft:Worlds and the player base. As the player base has cited the complexity of the game and the focus of the Civcraft administration, TealNerd wanted to create a new Civ-style server to combine the best of all Civcraft iterations to that point, mostly taking from [[Civcraft 2.0]] mechanics<ref>https://www.reddit.com/r/Devoted/comments/4u5msd/introducing_a_new_server_civclassic/</ref>, but later creating new adaptations to the Civ genre to bring it to the current version of Minecraft.


Launched on 2 June 2017, it is currently running the longest running Civ server, after being active for over 1000 days.<ref>https://docs.google.com/spreadsheets/d/18Vhdz8mHaRapvxn0CyVvNuNv72CgK6QeY2UxbyG53Ak/edit#gid=0</ref>
The second iteration of CivClassic Launched on 2 June 2017, it is currently running the longest running Civ server, after being active for over 1500 days.<ref>https://docs.google.com/spreadsheets/d/18Vhdz8mHaRapvxn0CyVvNuNv72CgK6QeY2UxbyG53Ak/edit#gid=0</ref>


== Mechanics ==
== Mechanics ==