CivClassic: Difference between revisions

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|image = CivLogo.png
|caption1 = CivClassic Logo
|image2 = Claims-map-april-2019Ccmap final.png
|caption2 = CivClassic claims as of AprilDecember 20192021, madevia by FalyvuCCMap<ref>https://wwwccmap.redditgithub.com/r/civclassics/comments/bj9asc/april_political_mapio/</ref>
|startdate = {{plainlist|
* '''1.0''': 23 July 2016
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}}
|enddate = {{plainlist|
* '''1.0''': 7 Aug 2016}}
* '''2.0''': 18 December 2021}}
|owner = [[TealNerd]]
|admins = {{plainlist|
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* [[LordOfMarzipan]]
* [[Wingzero54]]
* [[iebagi]]
* [[dsclouse]]}}
|subreddit = https://reddit.com/r/civclassics
|discord = https://discord.gg/9Mhx6WU
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}}
 
'''CivClassic''' iswas a Civ server largely inspired by the success of [[Civcraft]], particularly [[CivCraft 2.0]]. Owned by [[TealNerd]] and moderated by an [[Admins|admin]] team of [[Maxopoly]], [[LordOfMarzipan]], [[Dsclouse]] and [[Iebagi]], it brought back many staple mechanics of Civcraft[[CivCraft]] that had been lost after the downfall of 3.0 and the move to [[DevotedCivCraft]].
 
CivClassic was made as a result of the disconnect hasthat formed between the direction of Civcraft:WorldsCiv and the player base. As the player base has cited the complexity of the game and the focus of the Civcraft administration, [[TealNerd]] wanted to create a new Civ-style server to combine the best of all CivcraftCivCraft iterations to that point, mostly taking from [[Civcraft 2.0]] mechanics<ref>https://www.reddit.com/r/Devoted/comments/4u5msd/introducing_a_new_server_civclassic/</ref>, but later creating new adaptations to the Civ genre to bring it to the current version of Minecraft.
 
The second iteration of CivClassic Launched on 2 June 2017,; it is currently runningwas the longest running Civ server, after being active for over 15001660 days.<ref>https://docs.google.com/spreadsheets/d/18Vhdz8mHaRapvxn0CyVvNuNv72CgK6QeY2UxbyG53Ak/edit#gid=0</ref>
 
== Mechanics ==
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{{See also|Comprehensive Guide}}
 
CivClassic importsimported many various mechanics from Civcraft and other Civ-like predecessors.
 
* One of the most notable is that it bringsbrought back Citadel and its NameLayer, allowing players to reinforce and protect their stuff.
* FactoryMod allowsallowed factories to mass produce different necessary items in the game.
* Various combat changes were implemented to make PvP similar to earlier iterations.
* JukeAlert enablesenabled jukeboxes and note blocks to track movement through a certain area.
* PrisonPearl, and later ExilePearl, allowed players to deliver justice on their own terms.
* ItemExchange allowsallowed for exchange between different items, effectively adding player-made shops.
* Realistic Biomes modifiesmodified growth rate for crops in different biomes.
* HiddenOre & Orebfuscator changeschanged the mining process to prevent hackersx-ray as well as make it slightly more chance-based.
* Kira iswas a bot made by Maxopoly and was added in 2018 thatto relayedrelay messages from outside of game into the game.
* The map iswas a circle with a radius of 13,000 blocks, a size similar to Civcraft 2.0.
 
===World Map===
A player-created world map of the CivClassic world can be found [https://ccmap.github.io/ here] and was created by [[Gjum]] and maintained by the [[UMP]]. As this map reliesrelied on player input, some of the data may be inaccurate or out of date.
 
== Older History ==
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=== CivClassic 2.0 Beta ===
After Civcraft 3.0 went offline, [[TealNerd]] began working on a second iteration of CivClassic. He launched an AMA on December 17, 2016<ref>https://www.reddit.com/r/civclassics/comments/5ixgcu/civclassic_admin_ama/</ref> outlining some of the details for the beta that would launch on December 28. The beta was intended to make balance changes and to make the server ready for release. The beta would head offline only a couple months later on roughly March 5, 2017.<ref>https://www.reddit.com/r/civclassics/comments/5xptfj/civclasic_bets_is_ending_soon/</ref>
 
== History (CivClassic 2.0) ==
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The [[War of The Coalition|War of the Coalition]] would pop up in December of 2019 for two weeks against a country called [[Ransakistan]] an unrecognized country of Obby Bombers resulting in the war. [[Ransakistan]] was supported by both [[NATO]] and [[Corvus]] due to their ongoing war against several of the countries Obby bombed by [[Ransakistan]]. Ironically enough Columbia would join in this coalition against [[Ransakistan]] and would eventually join in the war against [[NATO]] as a result of joining the [[UDF]]. The escalation of the war would see the Fall of Mount Doom, [[the Fall of Corvus]], [[The Battle of The Crucible|the Battle of the Crucible]], and the [[Siege of Columbia]]. The war would finally come to an end when Anti-NATO Forces would join up in a final offensive against whatever remained of NATO and it's lone allies. Hallow Vault would fall on June 27th, Vault 76 and the Holy Jaded Empire on July 18th, and finally the fall of the Litterbox.
 
=== Postwar period (Mid-2020 to present) ===
=== The Long Peace (2020-2021) ===
CivClassicsDuring asand adirectly wholeafter wouldthe seeInfinity aWar, CivClassic's player count dropdropped asdue a result of the NATO-Mir War because ofto the resulting perma-pearlings, obby bombings, and general destruction brought about by the war, as a whole ledleading to the server population going generally inactive or moving to [[CivRealms]]. With the war at it'sits end the player population would rebound as a result of the war coming to an end.
 
== Civilizations ==
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