CivClassic: Difference between revisions

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|image = CivLogo.png
|image = CivLogo.png
|caption1 = CivClassic Logo
|caption1 = CivClassic Logo
|image2 = Claims-map-april-2019.png
|image2 = Ccmap final.png
|caption2 = CivClassic claims as of April 2019, made by Falyvu<ref>https://www.reddit.com/r/civclassics/comments/bj9asc/april_political_map/</ref>
|caption2 = CivClassic claims as of December 2021, via CCMap<ref>https://ccmap.github.io/</ref>
|startdate = {{plainlist|
|startdate = {{plainlist|
* '''1.0''': 23 July 2016
* '''1.0''': 23 July 2016
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}}
}}
|enddate = {{plainlist|
|enddate = {{plainlist|
* '''1.0''': 7 Aug 2016}}
* '''1.0''': 7 Aug 2016
* '''2.0''': 18 December 2021}}
|owner = [[TealNerd]]
|owner = [[TealNerd]]
|admins = {{plainlist|
|admins = {{plainlist|
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* [[LordOfMarzipan]]
* [[LordOfMarzipan]]
* [[Wingzero54]]
* [[Wingzero54]]
* iebagi
* [[iebagi]]
* dsclouse}}
* [[dsclouse]]}}
|subreddit = https://reddit.com/r/civclassics
|subreddit = https://reddit.com/r/civclassics
|discord = https://discord.gg/9Mhx6WU
|discord = https://discord.gg/9Mhx6WU
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}}
}}


'''CivClassic''' is a Civ server largely inspired by the success of [[Civcraft]], particularly 2.0. Owned by [[TealNerd]] and moderated by an [[Admins|admin]] team of [[Maxopoly]], [[LordOfMarzipan]], [[Dsclouse]] and [[Iebagi]], it brought back many staple mechanics of Civcraft that had been lost after the downfall of 3.0 and the move to [[Devoted]].
'''CivClassic''' was a Civ server largely inspired by the success of [[Civcraft]], particularly [[CivCraft 2.0]]. Owned by [[TealNerd]] and moderated by an [[Admins|admin]] team of [[Maxopoly]], [[LordOfMarzipan]], [[Dsclouse]] and [[Iebagi]], it brought back many staple mechanics of [[CivCraft]] that had been lost after the downfall of [[CivCraft]].


CivClassic was made as a result of the disconnect has formed between the direction of Civcraft:Worlds and the player base. As the player base has cited the complexity of the game and the focus of the Civcraft administration, TealNerd wanted to create a new Civ-style server to combine the best of all Civcraft iterations to that point, mostly taking from [[Civcraft 2.0]] mechanics<ref>https://www.reddit.com/r/Devoted/comments/4u5msd/introducing_a_new_server_civclassic/</ref>, but later creating new adaptations to the Civ genre to bring it to the current version of Minecraft.
CivClassic was made as a result of the disconnect that formed between the direction of Civ and the player base. [[TealNerd]] wanted to create a new Civ-style server to combine the best of all CivCraft iterations to that point, mostly taking from [[Civcraft 2.0]] mechanics<ref>https://www.reddit.com/r/Devoted/comments/4u5msd/introducing_a_new_server_civclassic/</ref>, but later creating new adaptations to the Civ genre to bring it to the current version of Minecraft.


The second iteration of CivClassic Launched on 2 June 2017, it is currently running the longest running Civ server, after being active for over 1500 days.<ref>https://docs.google.com/spreadsheets/d/18Vhdz8mHaRapvxn0CyVvNuNv72CgK6QeY2UxbyG53Ak/edit#gid=0</ref>
The second iteration of CivClassic Launched on 2 June 2017; it was the longest running Civ server, being active for over 1660 days.<ref>https://docs.google.com/spreadsheets/d/18Vhdz8mHaRapvxn0CyVvNuNv72CgK6QeY2UxbyG53Ak/edit#gid=0</ref>


== Mechanics ==
== Mechanics ==
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{{See also|Comprehensive Guide}}
{{See also|Comprehensive Guide}}


CivClassic imports many various mechanics from Civcraft and other Civ-like predecessors.
CivClassic imported many various mechanics from Civcraft and other Civ-like predecessors.


* One of the most notable is that it brings back Citadel and its NameLayer, allowing players to reinforce and protect their stuff.
* One of the most notable is that it brought back Citadel and its NameLayer, allowing players to reinforce and protect their stuff.
* FactoryMod allows factories to mass produce different necessary items in the game.
* FactoryMod allowed factories to mass produce different necessary items in the game.
* Various combat changes were implemented to make PvP similar to earlier iterations.
* Various combat changes were implemented to make PvP similar to earlier iterations.
* JukeAlert enables jukeboxes and note blocks to track movement through a certain area.
* JukeAlert enabled jukeboxes and note blocks to track movement through a certain area.
* PrisonPearl, and later ExilePearl, allowed players to deliver justice on their own terms.
* PrisonPearl, and later ExilePearl, allowed players to deliver justice on their own terms.
* ItemExchange allows for exchange between different items, effectively adding player-made shops.
* ItemExchange allowed for exchange between different items, effectively adding player-made shops.
* Realistic Biomes modifies growth rate for crops in different biomes.
* Realistic Biomes modified growth rate for crops in different biomes.
* HiddenOre & Orebfuscator changes the mining process to prevent hackers as well as make it slightly more chance-based.
* HiddenOre & Orebfuscator changed the mining process to prevent x-ray as well as make it slightly more chance-based.
* Kira is a bot made by Maxopoly and was added in 2018 that relayed messages from outside of game into the game.
* Kira was a bot made by Maxopoly and was added in 2018 to relay messages from outside of game into the game.
* The map is a circle with a radius of 13,000 blocks, a size similar to Civcraft 2.0.
* The map was a circle with a radius of 13,000 blocks, a size similar to Civcraft 2.0.


===World Map===
===World Map===
A player-created world map of the CivClassic world can be found [https://ccmap.github.io/ here] and was created by [[Gjum]]. As this map relies on player input, some of the data may be inaccurate or out of date.
A player-created world map of the CivClassic world can be found [https://ccmap.github.io/ here] and was created by [[Gjum]] and maintained by the [[UMP]]. As this map relied on player input, some of the data may be inaccurate or out of date.


== Older History ==
== Older History ==
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=== CivClassic 2.0 Beta ===
=== CivClassic 2.0 Beta ===
After Civcraft 3.0 went offline, TealNerd began working on a second iteration of CivClassic. He launched an AMA on December 17, 2016<ref>https://www.reddit.com/r/civclassics/comments/5ixgcu/civclassic_admin_ama/</ref> outlining some of the details for the beta that would launch on December 28. The beta was intended to make balance changes and to make the server ready for release. The beta would head offline only a couple months later on roughly March 5, 2017.<ref>https://www.reddit.com/r/civclassics/comments/5xptfj/civclasic_bets_is_ending_soon/</ref>
After Civcraft 3.0 went offline, [[TealNerd]] began working on a second iteration of CivClassic. He launched an AMA on December 17, 2016<ref>https://www.reddit.com/r/civclassics/comments/5ixgcu/civclassic_admin_ama/</ref> outlining some of the details for the beta that would launch on December 28. The beta was intended to make balance changes and to make the server ready for release. The beta would head offline only a couple months later on roughly March 5, 2017.<ref>https://www.reddit.com/r/civclassics/comments/5xptfj/civclasic_bets_is_ending_soon/</ref>


== History (CivClassic 2.0) ==
== History (CivClassic 2.0) ==
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The [[War of The Coalition|War of the Coalition]] would pop up in December of 2019 for two weeks against a country called [[Ransakistan]] an unrecognized country of Obby Bombers resulting in the war. [[Ransakistan]] was supported by both [[NATO]] and [[Corvus]] due to their ongoing war against several of the countries Obby bombed by [[Ransakistan]]. Ironically enough Columbia would join in this coalition against [[Ransakistan]] and would eventually join in the war against [[NATO]] as a result of joining the [[UDF]]. The escalation of the war would see the Fall of Mount Doom, [[the Fall of Corvus]], [[The Battle of The Crucible|the Battle of the Crucible]], and the [[Siege of Columbia]]. The war would finally come to an end when Anti-NATO Forces would join up in a final offensive against whatever remained of NATO and it's lone allies. Hallow Vault would fall on June 27th, Vault 76 and the Holy Jaded Empire on July 18th, and finally the fall of the Litterbox.
The [[War of The Coalition|War of the Coalition]] would pop up in December of 2019 for two weeks against a country called [[Ransakistan]] an unrecognized country of Obby Bombers resulting in the war. [[Ransakistan]] was supported by both [[NATO]] and [[Corvus]] due to their ongoing war against several of the countries Obby bombed by [[Ransakistan]]. Ironically enough Columbia would join in this coalition against [[Ransakistan]] and would eventually join in the war against [[NATO]] as a result of joining the [[UDF]]. The escalation of the war would see the Fall of Mount Doom, [[the Fall of Corvus]], [[The Battle of The Crucible|the Battle of the Crucible]], and the [[Siege of Columbia]]. The war would finally come to an end when Anti-NATO Forces would join up in a final offensive against whatever remained of NATO and it's lone allies. Hallow Vault would fall on June 27th, Vault 76 and the Holy Jaded Empire on July 18th, and finally the fall of the Litterbox.

=== Postwar period (Mid-2020 to present) ===
=== The Long Peace (2020-2021) ===
CivClassics as a whole would see a player count drop as a result of the NATO-Mir War because of the resulting perma-pearlings, obby bombings, and general destruction brought about by the war as a whole led to the server population going generally inactive or moving to CivRealms. With the war at it's end the player population would rebound as a result of the war coming to an end.
During and directly after the Infinity War, CivClassic's player count dropped due to the resulting perma-pearlings, obby bombings, and general destruction brought about by the war, leading to the server population going generally inactive or moving to [[CivRealms]]. With the war at its end the player population would rebound.


== Civilizations ==
== Civilizations ==