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* [[Amelorate]]|discord=https://discord.gg/73BQCCU6xg|version=1.8.9|address=play.civ.plus|subreddit=[https://www.reddit.com/r/civ_plus/ r/civ_plus/]}}'''Civ+''' is a classic take on the Civcraft genre that aims to solve fundamental flaws of the game’s design while maintaining the spirit of the original with some much needed improvements.
* [[Amelorate]]|discord=https://discord.gg/73BQCCU6xg|version=1.8.9|address=play.civ.plus|subreddit=[https://www.reddit.com/r/civ_plus/ r/civ_plus/]}}'''Civ+''' is a classic take on the Civcraft genre that aims to solve fundamental flaws of the game’s design while maintaining the spirit of the original with some much needed improvements.



Todo: Elaborate on why 1.8.9 instead of newer versions


One of the major goals when designing plugins for Civ+ was for every new plugin to be fully self-documenting, or at least self-evident. Mechanics should explain themselves when you attempt to use them, and known mechanics should point to unknown mechanics. While this goal hasn't been fully reached with the existing plugins like Citadel and Namelayer, many of Civ+'s existing plugins are semi-self-documenting.


Civ+ was influenced by CivCraft 2.0, Devoted 2.0, and Sovereignty Ascending. Todo: What parts come from where?


The biggest change to the genre is how imprisoned players are fuelled. Instead of a farmable, stockpileable resource, those holding prisoners will need to travel to a fallen meteor. A meteor will fall in a random location every few weeks, and standing within its temporarily active aura slowly refills any prisoners you have in your inventory. The goal of this is to add a higher risk cost to holding prisoners for extended sentences, rather than a dull, risk-free grind.
The biggest change to the genre is how imprisoned players are fuelled. Instead of a farmable, stockpileable resource, those holding prisoners will need to travel to a fallen meteor. A meteor will fall in a random location every few weeks, and standing within its temporarily active aura slowly refills any prisoners you have in your inventory. The goal of this is to add a higher risk cost to holding prisoners for extended sentences, rather than a dull, risk-free grind.




Another major change is to the exp economy. Doing tasks such as mining, farming, fishing, and killing mobs has a chance to yield treasure maps. Treasure maps can be followed in order to obtain a random relic- an item required for crafting exp, as well as the replacement for enchanted books and enchanting with an enchantment table. This aims to tie the exp grind and combat gear progression to exploration, something that a custom painted map like the one on Civ+ benefits greatly from. Civ+ uses a system called sanctuaries instead of bastions.<ref>Civ+Sanctuaries video by Amelorate https://www.youtube.com/watch?v=3FuG6TmZKGg</ref>
Another major change is to the exp economy. Doing tasks such as mining, farming, fishing, and killing mobs has a chance to yield treasure maps. Treasure maps can be followed in order to obtain a random relic- an item required for crafting exp, as well as the replacement for enchanted books and enchanting with an enchantment table. This aims to tie the exp grind and combat gear progression to exploration, something that a custom painted map like the one on Civ+ benefits greatly from.

== Mechanics ==

* Bastions are replaced with [[Sanctuary (Civ+)|Sanctuaries]], which are larger than bastions and can be expanded using ExP.<ref>Civ+Sanctuaries video by Amelorate https://www.youtube.com/watch?v=3FuG6TmZKGg</ref>
* The crafting table grid is replaced with a 5x5 grid that can accept multiple items per slot. This is used for expensive items instead of factories.
* Days are increased to 2 real life hours, and nights to 30 minutes.
* Vanilla horse breeding is replaced with a mixture of training and breeding.<ref>[[File:Civ+ Changelog 8-8-22.png|100px]]</ref>

== Plugins ==

=== Upstream Plugins ===

Civ+ uses the following plugins relatively unchanged from [[CivCraft 2.0]] and [[Devoted]]:

{| class="wikitable mw-collapsible"
|+ class="nowrap " |Upstream Plugins (Major)
|-
! Plugin
|-
| [[Arthropod Egg|ArthropodEgg]]
|-
| [[Citadel]] / [[NameLayer]]
|-
| [[HiddenOre]]
|-
| [[WordBank]]
|}

{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap " |Upstream Plugins (Minor)
|-
! Plugin
|-
| [[CivChat2]]
|-
| [[Combat Tag|CombatTagPlus]]
|-
| [[RandomSpawn]]
|-
| [[WorldBorder]]
|}

=== Custom Plugins ===

Attributed to its advanced closed-source Kotlin codebase, Civ+ features a great variety of custom plugins and one-off features.

==== Meteors ====

Roughly every other week, a meteor falls somewhere in the map and its rough location is announced ingame and in the discord. A meteor contains unique loot, and its aura refuels Vorpal-enchanted weapons.

==== Vorpal ====
{{Main|Vorpal}}

Using a Vorpal Sword Relic obtained from [[EXPLoration|Treasure Maps]], you can enchant any item with Vorpal. Killing a player with a Vorpal item in your hand will imprison them in the item, sending them to the end. A Vorpal-enchanted item can have multiple players imprisoned within. If one or more players are imprisoned within a Vorpal item, it must be refueled at a meteor once every six weeks or all players within will be freed.

==== Leer ====

By throwing an ender eye inside a chunk, the chunk will be "watched" upon a set NameLayer group. Players on the group will get notifications when the chunk is entered, and actions within the chunk are logged.

==== MeansOfProduction ====
{{Main|MeansOfProduction}}

[[File:Civ+ Crafting Table.png|thumb|200px|Crafting a Wooden Pickaxe in the 3x3 crafting grid]]

MeansOfProduction is Civ+'s crafting plugin to replace [[FactoryMod]].

It adds a 5x5 crafting interface and many custom items and blocks, including the [[Seeing-Trap Dispenser]], [[Speedo]], and [[火]].

==== EXPloration ====
{{Main|EXPLoration}}

EXPloration is the broad name for Civ+'s overarching ExP, enchantment, and exploration encouragement system.

By mining, farming, fishing, and engaging in combat you will sometimes come across treasure maps. By following these treasure maps to where they point, you will find a relic. Each relic has a given enchantment, which you can put upon an item using 5 emeralds, the relic, and the item in a workbench. Relics with undesirable enchantments can be used to craft ExP/Emeralds when combined with crops.

==== Ivy ====

Ivy is Civ+'s farming, fishing, and animal husbandry plugin. Animals and crops will grow according various factors in their surroundings. To see a crop or animals growth factors, you can craft a Shepards's or Gardener's Grimoire and clicking on the entity with the Grimoire.

Ivy also adds advanced fishing drop tables.

==== Sanctuary ====
{{Main|Sanctuary (Civ+)}}

Sanctuary replaces Bastions for Civ+. A single sanctuary is designed to cover a radius of hundreds of blocks.

Sanctuaries are retextured Beacon blocks. They have two radiuses. The inner 20% of the radius covered by the sanctuary gets vault-type protection, which protects from placing blocks, ender pearling, and many other actions. The outer 80% protects against reinforcing, water griefing, and also automatically reinforces non-natural blocks against 20 breaks.

Sanctuaries are fueled with ExP. 1 ExP bottle expands the ''area'' of the sanctuary by 10 blocks. Because fuel affects the area instead of the radius, it is always more efficient to expand your existing Sanctuary, instead of placing multiple overlapping ones.

When you enter or leave a Sanctuary, its name is displayed on the screen.

==== Stickers ====

Renaming a dye item in an anvil turns it into a sticker. When you right click a block, the sticker is added to the block. Clicking on the block will display any stickers on the block. If the block is a pressure plate or redstone ore, walking over it will display the sticker. Breaking the block will drop the block with all stickers on it, and placing the dropped block will relocate the stickers. To remove a sticker, you can click it with a Sticker Scraper, crafted using MeansOfProduction.


== Iterations ==
== Iterations ==
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=== Civ+ Blitz: Season 1 ===
=== Civ+ Blitz: Season 1 ===
Intended as a beta server to precede a later Civ+ server, it was open for 9 days, between the 15th and 24th of Decemeber 2020.<ref name=":0" />
Intended as a beta server to precede a later Civ+ server, it was open for 9 days, between the 15th and 24th of Decemeber 2020.<ref name=":0" />

Meteors fell upon the map twice a day, and each meteor had a star inside of it. The player who collected the most stars was awarded a $20 prize.


=== Civ+ (2022) ===
=== Civ+ (2022) ===