Citadel: Difference between revisions

(we do a little moving)
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[[File:Citadel block break animation.gif|thumb|305px| '''Example of a reinforced block being broken.''' The block break animation plays and the block breaks but because it is reinforced, the block reappears.]]
 
WhereasWhile normallynormal (unreinforced) blocks only need to be broken once, reinforced blocks must be repeatedly broken many times before the block finallyactually breaks. Tool durability does not decrease when breaking reinforcements, only when performing the final break of a reinforced block which results in its actual breakage. This means that breaking a reinforced block costsconsumes onlyas 1much durability fromas thea toolregular usedblock.
 
Similarly, reinforced blocks broken by explosions do not break but instead receive the same damage they would if broken once by a player ([[#Decay|Decay]] and [[#Maturation|Maturation]]<!-- TODO: maturation section --> multipliers are applied)
 
Unlike normal blocks some reinforced blocks such as chests and doors <!-- TODO: make a list somewhere in this article --> can only be interacted withused by those with appropriate permissions on the group it's reinforced to
 
Unlike normal blocks some reinforced blocks such as chests and doors <!-- TODO: make a list somewhere in this article --> can only be interacted with by those with appropriate permissions on the group it's reinforced to
== Reinforcing ==
 
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