Citadel: Difference between revisions

70 bytes removed ,  1 year ago
help, what is with these notes
(add nether reinforcements, reword some things)
(help, what is with these notes)
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|-|CivMC=
{| class="wikitable"
|+Reinforcement materials {{refn|group=note"Note"|name=bedrock|There also exists a bedrock reinforcement that takes 147483646 breaks to destroy, accessible only to server operators.}}
!Material
!Breaks to destroy
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|-|CivClassic 2.0=
{| class="wikitable"
|+Reinforcement materials {{refn|group=note"Note"|There also exists a name=bedrock reinforcement that takes 147483646 breaks to destroy, accessible only to server operators.}}
!Material
!Breaks to destroy
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!Acid maturation
|-
|Paper {{refn|group=note"Note"|Patreon reward paid by [[wjkroeker]]<ref>https://www.reddit.com/r/civclassics/comments/crz0fi/admins_chadmins_paper_is_real/</ref>}}
|1
|1 minutes
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|-
|}
 
== Notes ==
<references group="Note" />
</tabber>
 
=== Insecure Reinforcement ===
 
A reinforcement can be set to insecure by using <code>/ctin</code> or <code>/ctinsecure</code> and hitting it. This allows hoppers to move items in and out.
 
 
=== Unreinforceable blocks ===
 
Some blocks cannot be reinforced. This includes blocks with unique properties such as TNT, bedrock and portal blocks. Most plants cannot be reinforced. Liquids and entities are also not reinforceable, as they are not blocks.
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap |" |Non reinforceable blocks
!Block name
|-
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|ICE (only normal ice)
|-
|PORTAL
|-
|CAKE_BLOCK
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{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" | Non reinforceable plants
!Block name
|-
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|NETHER_WARTS
|-
|VINE
|-
|CACTUS
|-
|SUGAR_CANE_BLOCK
|-
|RED_ROSE (Includes all single block tall flowers)
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== Breaking ==
 
[[File:Citadel block break animation.gif|thumb|305px| '''Example of a reinforced block being broken.''' The block break animation plays and the block breaks but because it is reinforced, the block reappears.]]
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Explosions will do one reinforcement damage to all blocks in blast range. This only applies to blocks that the explosion would have been able to damage had they been unreinforced.
 
=== Acid Block ===
 
An acid block is a particular block (usually a gold block) which can be placed underneath a reinforced block to "dissolve" the reinforcement. Depending on the reinforcement material used, the acid block could take hours or days to mature and fully dissolve the reinforcement. As many acid blocks can be placed at the same time and they all mature at once, acid blocks can be much faster at breaking reinforcements in some circumstances.
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Acid blocks are often used to clean up [[Obsidian Bombs]].
 
== Decay ==
 
Reinforcements can decay if nobody on the group they are reinforced to logs in for a certain amount of time. For instance, if nobody on a group logs in for 3 months, all blocks reinforced to that group will get a damage multiplier of 2 (meaning they require half the breaks to break).
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Since a single player on the group logging in is enough to reset decay, decayed reinforcements are uncommon.
 
{| class="wikitable"
|+Decay steps
! Decay state
! Inactivity
! Damage multiplier
|-
| Not decayed
| < 3 months
| x1 (normal)
|-
| Partially decayed
| > 3 months but < 1 year
| 2-8
|-
| Highly decayed
| > 1 year but < 2 years
| 16-128
|-
| Heavily decayed
| > 2 years but < 3 years
| 256-1024
|-
| Completely decayed
| > 3 years
| >= 2048
|}
 
== Redstone Interactions ==
 
TODO rewrite as paragraphs
 
* Reinforced buttons will only emit a signal if someone from the namelayer is nearby (distance?)
* Comparators cannot inspect the content of a reinforced container block (e.g: chests, furnaces, droppers)
* Droppers and hoppers will not transfer items if the destination block is not on the same reinforcement group.
* Blocks can not be attached to a reinforced redstone component (e.g dropper, dispenser, hopper?) if not on the reinforcement groups.
* Reinforced doors, trapdoors and fences gate will only respond to a redstone signal if someone on the reinforcement group is less than 7 blocks away from it <ref>https://www.reddit.com/r/civeconomics/comments/9qwas2/on_citadel_redstone/</ref>
 
 
== Commands ==
 
{| class="wikitable"
|+Citadel commands
! +class="nowrap" | Usage
! Alias
! Description
|-
| /ctfortify [groupname]
| /ctf
| Reinforces all blocks placed until reinforcement material runs out or command used to exit reinforcement mode. Requires holding reinforcement material items when typing command
|-
|/ctreinforce [groupname]
| /ctr
| Reinforces blocks punched while holding a reinforcement material
|-
| /ctinfo
| /cti
| Will give reinforcement information about blocks clicked on.
|-
| /ctoff
| /cto
| Turns off all reinforcement and information modes
|-
| /ctacid
|
| Activates an acid block
|-
| /ctbypass
|/ctb
| Bypasses a reinforcement and gives the reinforcement back when you break it
|-
| /ctinsecure
|/ctin
| Toggles insecure reinforcment
|-
|/rein
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|List all possible materials you can reinforce with, in a GUI
|-
| /help Citadel
|
| List all commands
|}
 
== Advanced features ==
 
TODO clean this up, move to other sections
 
* Note that reinforced blocks are not affected by gravity (e.g. reinforced sand will float). However if the block by default breaks when block beneath is removed, it will break even if reinforced (e.g. rails whose base is broken will also break).
* Being in reinforcement or fortify mode will prevent the use of citadel buttons. Walking over pressure plates while in this mode will reinforce them to currently selected group.
* Reinforcing farmland will give crops planted on it citadel protection.
* Reinforce leaf blocks and destroying the tree they are apart of will lead to loss of reinforcment.
 
== Known bugs ==
 
* Placing a reinforced button/sign and breaking the block at the base will make it drop but will leave a reinforced air block behind. As this is an exploit its use should be avoided.
 
==References==
<references />
{{Template:Mechanics}}