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(add nether reinforcements, reword some things) |
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|-|CivMC=
{| class="wikitable"
|+Reinforcement materials {{refn|group=
!Material
!Breaks to destroy
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|-|CivClassic 2.0=
{| class="wikitable"
|+Reinforcement materials {{refn|group=
!Material
!Breaks to destroy
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!Acid maturation
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|Paper {{refn|group=
|1
|1 minutes
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|-
|}
== Notes ==
<references group="Note" />
</tabber>
===
A reinforcement can be set to insecure by using <code>/ctin</code> or <code>/ctinsecure</code> and hitting it. This allows hoppers to move items in and out.
===
Some blocks cannot be reinforced. This includes blocks with unique properties such as TNT, bedrock and portal blocks. Most plants cannot be reinforced. Liquids and entities are also not reinforceable, as they are not blocks.
{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap
!Block name
|-
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|ICE (only normal ice)
|-
|PORTAL
|-
|CAKE_BLOCK
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{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" |
!Block name
|-
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|NETHER_WARTS
|-
|VINE
|-
|CACTUS
|-
|SUGAR_CANE_BLOCK
|-
|RED_ROSE (Includes all single block tall flowers)
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==
[[File:Citadel block break animation.gif|thumb|305px| '''Example of a reinforced block being broken.''' The block break animation plays and the block breaks but because it is reinforced, the block reappears.]]
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Explosions will do one reinforcement damage to all blocks in blast range. This only applies to blocks that the explosion would have been able to damage had they been unreinforced.
=== Acid Block
An acid block is a particular block (usually a gold block) which can be placed underneath a reinforced block to "dissolve" the reinforcement. Depending on the reinforcement material used, the acid block could take hours or days to mature and fully dissolve the reinforcement. As many acid blocks can be placed at the same time and they all mature at once, acid blocks can be much faster at breaking reinforcements in some circumstances.
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Acid blocks are often used to clean up [[Obsidian Bombs]].
==
Reinforcements can decay if nobody on the group they are reinforced to logs in for a certain amount of time. For instance, if nobody on a group logs in for 3 months, all blocks reinforced to that group will get a damage multiplier of 2 (meaning they require half the breaks to break).
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Since a single player on the group logging in is enough to reset decay, decayed reinforcements are uncommon.
{| class="wikitable"
|+Decay steps
!
!
!
|-
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|-
| Partially decayed
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| 16-128
|-
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| >= 2048
|}
==
TODO rewrite as paragraphs
* Reinforced buttons will only emit a signal if someone from the namelayer is nearby (distance?)
*
*
*
*
==
{| class="wikitable"
|+Citadel commands
! +class="nowrap" |
!
!
|-
|
|
|
|-
|/ctreinforce [groupname]
| /ctr
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|-
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|-
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|-
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|/ctb
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|-
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|/ctin
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|-
|/rein
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|List all possible materials you can reinforce with, in a GUI
|-
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|}
==
TODO clean this up, move to other sections
*
*
*
* Reinforce leaf blocks and destroying the tree they are apart of will lead to loss of reinforcment.
==
* Placing a reinforced button/sign and breaking the block at the base will make it drop but will leave a reinforced air block behind. As this is an exploit its use should be avoided.
==References==
<references />
{{Template:Mechanics}}
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