Xalta Moro: Difference between revisions

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== Summary ==
Not much can be said of this nation. Situated in the Ice Mountains of the far South +,+ region, Xalta Moro stands as a testament to will.
 
Things will come in due time.
[[File:20180630 110556.png|thumb|Banner of Xalta Moro.]]
 
== Etymology ==
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Within the Capital, the voted council resides over affairs around the nation in lieu of the Apulys Moro. Judges, 3 minimum, interpret the law and handle court cases. As for the Apulys Moro, their power is limited namely to the Capital. They interpret the laws if judgements are controversial / going slowly, and can replace council members with others for the rest of the original council member's term, if justified by legal precedent.
 
==== Law ====
At its core, Xalta Moro is a resting place, where people can relax, get resources, and know they're safe from the world. Knowing the eye is important to the heart, cohesive aesthetic is critical to the design of the nation, and so a strict building code is kept to manage this appearance.
 
Security is required for peace, both physical and mental. Like Airhaven, bounty hunting is illegal on the grounds of the nation. However, if anyone within Xalta Moro is attacked without a warrant, this justifies an exile and reps from the attacker. If a known criminal sits within the walls, they are also subject to this; verification is automatic except in special cases, and POS is put out in them. This excludes farming colonies / additions - reaching these is difficult, and not generally worth fighting off party vans for.
=== Foreign Relations ===
 
=== Diplomacy ===
Considered isolationist, little global interaction occurs. Ironically, the Apulys Moro gets involved in the politics of many nations - working to keep peace around the world for peace at home.
 
The only time Xalta Moro gets involved is when something threatens its sovereignty, its peace, or its economy.
 
== Economy ==
 
=== Exp Prospects ===
Being an Ice Mountains biome, central Xalta Moro is unable to produce XP. Relying purely on trade, resources are gathered from nearby towns in exchange for other resources via arbitrage.
 
=== MiningExports ===
 
==== Ores ====
Due to building projects, terrain smoothing, and farming needs, mining is critical to the development of Xalta Moro. While taking out useful ores for itself, surplus is sold for profit and reinvestment follows to perpetuate mining.
 
==== Building Materials ====
As a side effect of mining, plenty of leftover stone, marbles, clays, and earths are excavated and stored, for little use on their own. It's processed, and sold in the form of aesthetic blocks, a little reflection of the nation itself.
 
==== Fossil Gambling ====
Everyone on Civ knows what fossils are. So when you have a ton for cheap, what do you do? Make something interesting out of them! Once set up, there will be an area dedicated to gambling fossils, where they can be bought and sold, and the required factory is right there in the open. Thought of as a novelty, it could solve the uselessness of fossils while attracting newcomers.
 
==== Wood Products ====
Although minor, the acacia and dark oak exports of the southern regions still exist as an aside, essentially the only source of wood in the entire nation as of this moment.
 
== Infrastructure ==
 
=== FarmingRails ===
[[File:Plans.png|thumb|Slightly outdated rail plan map. Note avoidance of the center; this is to allow for city planning.]]
One of the first things conceived about Xalta Moro was a large rail system, to circumnavigate the non-Euclidean terrain and to integrate the towns of the nation and their homeland. Heavily under development, and expensive as hell, these will likely take a while - but the investment in trade is worth the cost.
 
=== Farms ===
Due to the general non usability of messy, icy terrain, projects are under way to hollow out the land underneath to make pumpkin and potato farms. To the south, other crops are grown on the island, being flattened and mined out to make a highly efficient farm setup.
 
== Culture ==
 
{{Quote frame|"Well... I have my quirks. So do some of the citizens. It's not an issue." -Atraxas, on certain "developments".}}
{{Quote frame||}}
 
=== Architecture ===
 
==== MediaHousing and Infrastructure ====
[[File:Screenshot 2018-06-28-16-03-55.png|thumb|Screenshot taken of an inspiration photo; the source file was unavailable.]]
Much of the inspiration for Xalta Moro comes from Eastern Europe, a generally cold place where few civilizations managed to establish themselves., but those that did became resilient and persistent. There is a glimmer of modernity, however: post-Soviet Poland, a beacon of hope and change in a damaged, starved Europe, had its effect on the build style. Cleaner versions of older builds - concrete for cobble, steel for spruce - preserve the tradition, while modern articles stand juxtaposed to them. Home gardens in concrete boxes, old CRTs and prefabricated bungalows - a new place arises in the grave of the old.
 
==== Mountains and Terrain ====
Rather than compensating for the terrain, Xalta Moro plans to use it. Various contiguous mountains and grand archways give a palate from which to sculpt statues, homes, and monuments. A statue of Lain is planned for later.
 
=== Religion ===
Though not official, Lain is greatly appreciated by the Apulys Moro.
[[File:1530246027256.jpg|thumb|Pastel rendition of Lain.]]
 
[[Category:CivilizationCivClassic 2.0]]
[[Category:StubCivilizations]]
[[Category:In Progress]]