XP production: Difference between revisions

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Unlike the previous method, players can exchange materials for XP at different possible price points with the ability to both buy ''and'' sell XP. Due to the varying price points, this effectively creates a crop stock market, with many XP Exchanges adding in other items like iron or diamonds to better simulate a more realistic economy. Because of this enhanced economic simulation, Varied Rate Exchanges have proven very popular in more modern civ servers, almost completely replacing Flat Rate Exchanges. This method also requires more upfront investment to get started. however, and may be considered the more complex method of the two.
[[Category:Mechanics]]
 
{{Template:CivClassics server mechanics}}
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