Volterra: Difference between revisions

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(Replaced Delegates with Ministries per the current government structure and explained these roles.)
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Senators must be citizens of Volterra and have a residence within Volterra Prime (verified by the Arbiter). Citizens of Volterra are defined as players who have been granted or have inherited citizenship. All citizens have access to public factories and may vote in elections. Citizens can also petition the Senate to propose items of legislation and join the Guild.
Senators must be citizens of Volterra and have a residence within Volterra Prime (verified by the Arbiter). Citizens of Volterra are defined as players who have been granted or have inherited citizenship. All citizens have access to public factories and may vote in elections. Citizens can also petition the Senate to propose items of legislation and join the Guild.


==== Delegate ====
==== Cabinet of Ministers ====
Delegates are appointed by the Lord Paramount to serve until no later than the end of the Lord Paramount's term to act on behalf of the Lord Paramount to manage and organize specific projects or liaise with specific foreign entities. Only citizens may be delegates.
Appointed by the Lord Paramount to serve until no later than the end of the Lord Paramount's term (may be declined). The ministries of the Volterran government allow further participation in the state government process and allow more of a tiered government system with specific responsibilities.

====== Minister of Foreign Affairs ======

* Aids the Lord Paramount with diplomacy with foreign countries and allies.
* Receives foreign delegations
* Coordinates diplomatic responses with the Lord Paramount and Arbiter
* Automatically granted one of the four available Presidium positions as outlined in the Ascendancy of Sovereign Nations charter

====== Minister of Defense ======

* Responsible for the maintenance of Volterran sovereignty and the defense of our borders.
* Encouraged to organize PVP training
* Aids the Senate in maintaining Volterra’s snitch grid and bastions
* Ensure Volterra has adequate supply and logistics (XP, weapons, armor, pearls, combat potions, etc.)

====== Minister of Transportation ======

* Works to maintain and secure our current transport infrastructure network (rails, ice roads, streets, bridges, etc.)
* Actively propose new transportation projects
* Organize labor for transportation projects
* Help coordinate approved foreign infrastructure projects that lead to Volterra

====== Minister of Education ======

* Improve and expand the utility of Shockton University
* Aid any and all newfriends with learning the ropes of Civ and becoming a part of Volterran society

====== Minister of Architecture ======

* Oversee the development of housing and buildings in Volterra Prime and Shockton
* Encourage public build projects
* Aid the Arbiter and Mayor of Shockton in city planning

====== Minister of Commerce ======

* Oversee Volterra’s guilds, working with the Guildmasters directly to aid guild development
* Work with the Arbiter and Lord Paramount to maintain and grow the state treasury
* Develop and maintain Volterran shops throughout the country and in foreign markets
* Aid the other ministers in funding their projects

====== Minister of Culture ======

* Encourage public events (Volterra Day, game nights, movie nights, etc.)
* Develop Volterran cultural identity (landmarks, museum, books, etc.)
* Coordinate public events in Volterra

====== Minister of Industry ======

* This ministry would take point on infrastructure projects not related to transportation or aesthetics.
* Help maintain factories throughout Volterra.
* Aid the LP and Arbiter in overseeing the XP guild and future guilds that may be created.
* Maintain and operate farms, automated and manual.


==== '''The Guild''' ====
==== '''The Guild''' ====