Viking Modular: Difference between revisions

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=== Prelude ===
''I got the idea for Viking Modular one day back when the Vikings were still part of the Kingdom of Norlund. I was reading a RL book (nerd!) called Architecture on the Carpet, all about the history of construction toys. It's not the best book tbh. Anyway, it was talking about [https://www.brightontoymuseum.co.uk/index/Category:Lotts_Bricks Lott's Bricks.]''
 
''This was a 1930s building toy which could be used in a modular fashion.''
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''But as time went on, they introduced so many specialist parts that it became less modular.The wonder of Lotts Bricks is the very small palette of blocks and the wide variety of buildings that can be made with them.''
 
''Lotts Bricks represented the [https://en.wikipedia.org/wiki/Arts_and_Crafts_movement Arts and Crafts architecture movement.]''
 
''Arts and Crafts was a call to minimalism, a romanticisation of the pure and simple. "The simplicity united with the plain architectural elements to make a visual whole."British socialist William Morris was an architect in his day job. Simple living that involved the use of head and hands, and everyone having enough but not too much, was as much the aim of Morris' socialism as his attitude to architecture.Morris published this in his magazine, The [https://en.wikipedia.org/wiki/Commonweal_(newspaper) Commonweal]. A Commonwealth suggests that if aspirations are limited and living is simple, then everyone can have enough.''
 
I and some other Vikings, were in the [https://old.reddit.com/r/CivCommonwealth/ Commonwealth] back on Civcraft 2.0. What a coincidence...
 
=== Other inspirations ===
All creatives will agree:RESTRICTIONS drive lNNOVATIONS.
 
Just look at how [[CivCorp]] run a stock exchange using shop chests, or how Tritonio runs ESTA using book-and-quills!
 
The second source of inspiration for Viking Modular is Bjarke Ingels, a Danish architect, and his firm the BIG Group. There's a good [https://www.youtube.com/watch?v=rKeFCd1j5BE Netflix documentary] about them. Most of interest to me is his [https://en.wikipedia.org/wiki/VM_Houses VM Buildings] in Copenhagen.
 
Yes. That's right. The Viking Modular name is a pun on VM. I don't think we're even playing as vikings anymore! I just love a good pun, don't you?
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These apartments also all include a double-floor height space, to allow apartment dwellers a feeling of roominess.
 
Finally, I took a little inspiration from a video by [https://www.youtube.com/watch?v=niAHSBjcTS8 AndyisYoda] on YouTube, who showed a modular type system. However mine is much stricter than his version. Why, you might ask?
 
=== Bastions and Mixed Use ===
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''This is even more so on CivRealms, where cheap gold blocks mean moving up the Y axis is in fact easier and quicker than moving on the X and Z axis. And it would be so, were it not for...''
 
''[[Bastion|BASTIONS]]!''
 
''Bastions protect everything from the level that they are placed, upwards- usually they are placed at bedrock, because why hesitate?''
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The Minecraft Blocks used to make up the Units in a bloc.
 
==== The basic style is wood- with logs as a grid and wood as fill. ====
 
This could be varied, such as with sandstone fill and netherbrick grid.
 
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==== Road ====
The standard road unit between Blocs
<br />
 
==== Rise Wall ====
The standard side of a risen unit, most likely a road unit
 
==== Farm ====
A farm unit can either be placed on the ground or above a unit, although on CivRealms having a lot of air below a farm stops it from working so it may become ornamental. Dirt also falls on CivRealms so it will require support slabs below. Water can be placed in the grid corner if a 2x2 unit farm, but requirements are different with bigger farms.
 
==== Tree ====
For growing trees at the centre. Remember that CivRealms rules state that you must leave 4 blocks between trees, so 3x3 is a little too close, but 5x5 should work well. Be careful not to damage adjacent plots.
 
==== Shop ====
The only real rule for shops is that you SHOULD ensure that anyone using your shop does not become trapped in a private area.
 
==== Basement ====
There is scope to build minus layers within the VM code. Examples are yet to be built however I can imagine a railway corridor underneath road units would work well, especially in a 5x5 mode.
 
==== Support Pillar ====
Up to the height of the first section of the bloc (currently 3 units)
 
==== Support Unit ====
Essentially an inverted stairs which supports an unsupported section of a bloc.
 
See Specifications > Support and Overhangs for cantilever information etc.
 
==== Stair Unit ====
Not final design. Stairs to be used more as building or floor entrances than on roads- roads have to be access from all angles. Stairs may be most useful in defensive buildings. Horses struggle to use stairs (and indeed ladders, scaffolds and elevators even more so), so build your stables at ground level!
 
==== Bridge Unit ====
See Specifications > Bridges and Specifications > Rise Blocs
 
==== Topper Unit ====
A flat roof style. Pitched, hipped or dormer roofs may be added to VM in future but for now, it’s flat roof pub Friday night fight night. Remember to leave gaps to jump down where necessary, see Specifications > Fencing and Vertical Movement.
 
=== Unit Styles ===
See Terminology for more information on styles
 
==== Connecting Styles ====
Styles should not be mixed within the same Bloc, unless they are of very similar materials, such as different shades of wood. However it may be permissible to connect Blocs of different styles using bridge units. This depends on the suitability of the two styles.
 
==== Creating a new style ====
Any new unit styles must be presented to the VM Board (currently, just tweetabix) for a decision to be made on their inclusion.
 
=== Specifications ===
 
==== Size ====
Currently in both 3x3 and 5x5 versions of the VM Unit, units are arranged into 3x3 blocs. This can be replicated up to a total height of 9 units for any one unit space on the Grid. However tall blocs SHOULD ideally be joined by at least one neighbouring tall bloc, and freestanding tall 1-unit towers should be avoided.
 
==== Support and Overhangs ====
Up to the third unit from the ground, extra filled-units should be supported by units below, or unfilled Support pillars.
 
At four units high a stair-support should be used, unless only a Bridge or Topper unit is required and not a full filled-in unit. (Due to weight)
 
The supported full units must be cantilevered by an equal or higher weight of units on a support at the opposite side of the supported unit.
 
==== Bridges ====
Bridges longer than 2 units must be supported by a stair-support unit at at least one end, preferably two ends. Bridges can reach a maximum length of four units.
 
Any double-deckered bridges must become corridors and be considered full units.
 
==== Fencing and Vertical Movement ====
For residents’ safety fences must be applied at anything higher than a 1-unit drop. Conversely, if there are no stairs, ladders or elevators within 3 units’ walk, at least one one-block drop-down should be required, as long as it does not lead to a private area in which an unwitting visitor may become trapped.
 
CivRealms’ gold block elevators and birch fence scaffolds should be used where appropriate to extract the best value out of a building’s height with minimal horizontal footprint.
 
==== Lighting ====
Any Unit which faces the sky should preferably use Inverted Daylight Sensors and Redstone Lamps for lighting. Some units may be better served by torches or prismarine lamps.This may also vary by Unit Style.
 
==== Sky Access ====
You SHOULD try and include some kind of direct sky access in your bloc somewhere, either for sunlight or to activate a Daylight Sensor
 
==== Rise Blocs ====
Blocs of the same style, if on different ground elevations due to the use of a Rise, may be allowed to bridge to each other. This is at the discretion of the VM Board.
 
==== Snitches ====
Snitches should be placed in the corners of grids to minimise their visibility.
 
==== Combo Units ====
To be used sparingly: you may combine two units without the usual grid intersection up to a maximum size of 2x1 or 1x2. It’s preferable if you use this in a symmetrical fashion and not too often. This rule may change in future and be loosened or tightened.
 
==== Defence ====
Defensive walls can be easily built as part of the usual grid pattern and can use a stone based style. Even TNT cannons and archer towers can be built modularly.
 
==== Naming Convention/ Addresses ====
Because of the multi layered effect of Viking Modular, often players will not enter an address from the street its bloc is on at ground level. Therefore using a traditional address system such as “Flat 4, Floor 2, 4 James Street, Mayfair, London” may not be the most effective.Especially as, due to elevators and rise blocs, one man’s floor 2 may be a neighbour’s floor 4! This one is still up for debate, but VM v1’s address system is as follows:
 
[image]
 
Minecraft Y Level used to denote elevation.
 
Any residence’s main entrance with postbox used to define its address
 
Street level still given names with compass directions
 
Rise blocs mean a new street name
 
A map of street names to be shared on Reddit and Discord periodically
 
Each bloc to be given a number on its road based on south-to-north, the southernmost being N1. If new blocs are built south of 1, they will be named S1.
 
Therefore an address of someone whose front door is based at the red arrow in the picture could be:
 
''Residence B1,''
 
''Level Y33,''
 
''Bloc N2,''
 
''Terry Road North,''
 
''Vikea-3Ton.''
 
Of course this may be a step too far with complexity so ideas for naming conventions are welcomed. Truly this is something that I don’t think has been done before.
 
== Suggestions ==
Get in touch with tweetabix#0660 on discord, TweetBiscuits on Reddit, or check out the #viking-modular channel on [[Yggdrasil]] Discord.
 
== Implementation ==
[[File:VMTown1.png|thumb|The town in progress from the WTC]]
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Tweetabix hopes this town will serve as a model for other towns using the code.
 
=== Controversy ===
Many have criticised VM's aesthetic, but this is largely because the cheapest form of VM is the wooden style. This has been described as "like a shitty basic Minecraft village." These critics, T would argue, have rarely seen examples of VM in other styles.
 
Another issue that has come up is that the socialist and urbanist origins of the style are at odds with the imperialistic, capitalistic ethos of Yggdrasil. Although it could be argued that the Commonwealth had some similar principles, pre-Bastions, the best solution is simply to spread the system beyond the borders of Yggdrasil, so that it becomes a way of life for many throughout CivRealms.
 
[[Category:CivRealms 2.0]]
[[Category:In Progress]]