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=== Rings ===
=== Rings ===
Rings prevent a player from walking over to a pyramid by being a physical wall they cannot break through easily. Ideally a player cannot place blocks to pillar over these rings due to bastion blocks.
Rings prevent a player from walking over to a pyramid by being a physical wall they cannot break through easily. Ideally a player cannot place blocks to pillar over these rings due to bastion blocks.

==== Shape and Bastions layouts ====


The most complete original ring vault was Titan where the bastion fields didn't follow the ring walls (or perhaps it was built incorrectly). The most important innovation since was to outline the bastion field perfectly with the ring wall. This was realised independently by Mir and Tealnerd during the aftermath of the Titan war. All subsequent vaults have followed this concept. It is effective as it means attackers have to be inside the ring, standing over the edge of the ring, or placing through an IRO hole they've broken in order to break the bastion all of which are either exceedingly dangerous or easy to counter.
The most complete original ring vault was Titan where the bastion fields didn't follow the ring walls (or perhaps it was built incorrectly). The most important innovation since was to outline the bastion field perfectly with the ring wall. This was realised independently by Mir and Tealnerd during the aftermath of the Titan war. All subsequent vaults have followed this concept. It is effective as it means attackers have to be inside the ring, standing over the edge of the ring, or placing through an IRO hole they've broken in order to break the bastion all of which are either exceedingly dangerous or easy to counter.
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Curved Rings - These are neither bastion efficient or fully space optimised. It depends on the particular implementation. The advantage they do have is they provide an awkwardly shaped field for a skybridge to break. However, it is possible to determine the exact placement of the minimum number of bastions as each corner in the curve must be the corner of a bastion field. Effectively the classic nerd ring shape created by Diet_Cola during Civcraft 2.0.
Curved Rings - These are neither bastion efficient or fully space optimised. It depends on the particular implementation. The advantage they do have is they provide an awkwardly shaped field for a skybridge to break. However, it is possible to determine the exact placement of the minimum number of bastions as each corner in the curve must be the corner of a bastion field. Effectively the classic nerd ring shape created by Diet_Cola during Civcraft 2.0.



Vaults outside the Lexington/Anguish/FRIENDS sphere of influence tend to use some take on linear rings. See: Coventhia, Yoahtl, etc.
Vaults outside the Lexington/Anguish/FRIENDS sphere of influence tend to use some take on linear rings. See: Coventhia, Yoahtl, etc.

==== Features ====

While bastions layout are the most prominent characteristic of vault rings, rings will still have several other defensive features to improve the defense of the vault.

The ground is usually made out of a 2-block thick layer of obsidian. This makes griefing easier to revert as grief on the bedrock can not be removed using acid blocks but it also make space for traps..
These traps are often 2 block deep holes next to the walls. They can catch careless attackers who will find their mobility reduced. It is still possible to escape using knockback.

Rings are also laterally divided into several sections by dividers. These are meant to prevent attackers from having access to an entire ring when accessing one of the section.
Dividers often have fence gates window in them to allow defenders to safely shoot the attackers from another section.

Some vault also have a carpeted ground. This serves several purposes: it makes griefing slightly easier to remove but also prevents mobs from spawning. It's also conveniently used to make the vault more aesthetic.


=== Sky Bunker ===
=== Sky Bunker ===