Religions in Civcraft 1.0: Difference between revisions

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Wherever cultures develop, and wherever civilisations, factions and cities emerge, religions soon sprout. Whether it's because of ingame phenomena, such as the Glitchwood, Ender Dragon or even [[ttk2]], or because of IRL religions such as Islam, Judaism or Christianity, or references to popular culture such as Dolan and Cthulhu, there are always prophets who claim to know the answer, a path to salvation, a prophecy. As such, there are always pious believers who follow them.
'''Religions in Civcraft 1.0'''
 
Wherever cultures develop, and wherever civilisations, factions and cities emerge, religions soon sprout. Whether it's because of ingame phenomena, such as the Glitchwood, Ender Dragon or even ttk2, or because of IRL religions such as Islam, Judaism or Christianity, or references to popular culture such as Dolan and Cthulhu, there are always prophets who claim to know the answer, a path to salvation, a prophecy. As such, there are always pious believers who follow them.
 
There are many different types of religion, cults and churches in Civcraft, some include:
 
* [[religions/cultofrhiannon|Cult of Rhiannon]]<br />
* [[religions/dolanism|Dolanism]]<br />
* [[religions/jefferyism|Jefferyism]]<br />
* [[religions/cultofcthulhu|Cult of Cthulhu]]<br />
[[Category:Stub]]
[[Category:Civcraft 1.0]]
[[Category:Pre-CivClassic]]
[[Category:Religions]]