Rail Mechanics

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Revision as of 07:03, 19 August 2022 by CheeseMage (talk | contribs) (Created page with "There are a number of designs that any current or aspiring rail creator will need to know or find useful. This page details both vanilla Minecraft rail designs that are especially useful on civ servers, and civ-specific designs that utilise mechanics such as RailSwitch. == Single-tracked rails or double-tracked rails? == As a rail designer you must choose whether your rails should be a single track carrying traffic in both directions or a double track with each tra...")
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There are a number of designs that any current or aspiring rail creator will need to know or find useful. This page details both vanilla Minecraft rail designs that are especially useful on civ servers, and civ-specific designs that utilise mechanics such as RailSwitch.

Single-tracked rails or double-tracked rails?

As a rail designer you must choose whether your rails should be a single track carrying traffic in both directions or a double track with each track carrying traffic in one direction. A single-tracked design means that players travelling in opposite directions on the same track will crash into each other and each bounce back in the opposite direction to that which they were going before, thus making AFK rail travel inadvisable. For this reason, a double-tracked design is usually preferred by rail builders, despite it having double the cost of single-tracked alternatives. However, single-tracked designs are still used on routes that are under construction before a double-tracked rail can be built, thus making the rail usable as quickly as possible.

Vanilla designs

Enforcer

An enforcer ensures that carts passing through it are travelling on the correct side of the track on double-tracked rails