Nro'meagh: Difference between revisions

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Nro'meagh is a clan based society, with all clans being fully independent of one another. Clans are permitted to have independent diplomacy with each other and foreign nations, and periodically war with each other. Nro'meagh is a nation, in that it shares a common culture and heritage, but it is not a state. The individual clans are states.
The Clans of Nro'meagh are many different organizational structures, with only their clan/tribal culture bunching them together.
 
=== Guide to Newfriends ===
 
Join an existing clan- Current ones that are good for starting are Alexandria, Jevoghnya, andLegion, KrenThrelkeld, Topha'nra Krevulnya, or Vinland and IlForta'olmhil if you play on European Timezonesare.
 
=== Politics ===
 
Within Nro'meagh, each clan or tribe has their own internal claims and laws. If you want citizenship within one or several, if they even recognize the difference between citizenship, then you must follow that clan's laws. Unclaimed land is also available for anyone to settle, be it for an existing clan, or for a new one. SomeThe groupsclans arehave recognizedmany asconflicts clansand livingrelations, externallyand fromit Nro'meagh,is withimportant theto notableunderstand examplethem. beingFor [[Vinland]]example, whoLegion theis majorityvery ofimperialistic clansand treatis asfeared anotherby clan.their Pacemneighbors, and KrakenAlexandria and Threlkeld have area possiblevery runninglove/hate uprelationship
 
== A guide to the clans ==
 
=== Alexandria ===
The largest clan in Nro'meagh by population count, and also the most active. Alexandria focuses primarily on building, trade, and shitposting. It's main economic activities are mining, sugarecane, wood, sand, and vines production. Primarily imports xp. Has a very controversial build style, with no official build style, so the city looks a bit chaotic, but with some very nice builds. The pace of building in Alexandria is extremely rapid, with new buildings going up all the time.
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=== Transport ===
 
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