Mechanics and Plugins (CivMC): Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
Line 52: Line 52:
*All non-sword damage is reduced by 20%
*All non-sword damage is reduced by 20%
*Instant health regenerates 12 points of hp (6 x ♥)
*Instant health regenerates 12 points of hp (6 x ♥)


===Logging out and Combat tag===
===Logging out and Combat tag===
When disconnecting normally from the server players leave behind a CombatLogger for at least 60 seconds<ref>https://github.com/CivMC/CivDocker/blob/master/paper/config/plugins/CombatTagPlus/config.yml#L106</ref>, commonly referred to as logger, a CombatLogger is a player entity that can not move (or be moved) but can be killed, it's death is treated as the player dying meaning they can be pearled or lose inventory. To avoid leaving this entity behind you can issue the <code>/logout</code> command, starting a 10 second countdown that, if not interrupted by PvP or movement, will disconnect the player at the end without leaving a logger, this however is disabled while you're combat tagged
When disconnecting normally from the server players leave behind a CombatLogger for at least 60 seconds<ref>https://github.com/CivMC/CivDocker/blob/master/paper/config/plugins/CombatTagPlus/config.yml#L106</ref>, commonly referred to as logger, a CombatLogger is a player entity that can not move (or be moved) but can be killed, it's death is treated as the player dying meaning they can be pearled or lose inventory. To avoid leaving this entity behind you can issue the <code>/logout</code> command, starting a 10 second countdown that, if not interrupted by PvP or movement, will disconnect the player at the end without leaving a logger, this however is disabled while you're combat tagged