Mechanics and Plugins (CivMC): Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
(add sah info, without any formatting, will format later) |
(me when I edit the wiki) |
||
Line 58: | Line 58: | ||
=== Bound armor === |
=== Bound armor === |
||
=== Nether portals === |
=== Nether portals === |
||
=== Lodestone elevators === |
|||
=== Fixes |
=== Fixes, exploit prevention, disabled features, etc === |
||
*AntiStasisChamber - disables ender pearl stasis chamber by limiting ender pearl duration |
|||
==== AntiFastBreak ==== |
|||
*AttrHider - hides item attributes from other players so CIT texture packs only work on your own |
|||
==== AntiStasisChamber ==== |
|||
*AutoRespawn - respawns the player after a set period of not pressing the respawn button so they can't continue to observe after dying |
|||
==== AttrHider ==== |
|||
*BeeKeeping - replaces some mob spawns with bees |
|||
==== AutoRespawn ===== |
|||
*BuffSpanker - disables certain buffs and debuffs |
|||
==== BeeKeeping ==== |
|||
*disableIronFarms - disables iron golem farms |
|||
==== BuffSpanker ==== |
|||
⚫ | |||
==== GoldBlockElevators ==== |
|||
*canEquipBanners - allow players to equip a banners on their heads by punching the ground with a banner |
|||
actually lodestones |
|||
*preventPearlGlitching - prevent going through blocks with ender pearls, also prevents ender pearls from landing at times |
|||
==== disableIronFarms ==== |
|||
⚫ | |||
==== canEquipBanners ==== |
|||
==== preventPearlGlitching ==== |
|||
==== disableGapples ==== |
==== disableGapples ==== |
||
what does this hack do |
what does this hack even do |
||
==== PortalSpawnModifier ==== |
===== PortalSpawnModifier ==== |
||
- noooot sure if false here means it disable spawns or is vanilla |
|||
they're outright disabled |
|||
*ShipOutOfLuck - no ice boat |
|||
*enderChestUse - disables accessing enderchests |
|||
no ice boat |
|||
*grindstoneUse - disables accessing grindstones |
|||
enderChestUse: false |
|||
*chorusFruitTeleportation - disables teleporting with chorus fruits |
|||
grindstoneUse: false |
|||
*stopBedBombingInHellBiomes - stops exploding beds in the nether |
|||
chorusFruitTeleportation: false |
|||
*stopAnchorBombing - disables exploding respawn anchors in the overworld |
|||
stopBedBombingInHellBiomes: true |
|||
stopAnchorBombing: true |
|||
*chunkLimits - limits these blocks to certain numbers per chunk (should probably be a table but idk how to make one yet) |
|||
chunkLimits: |
|||
enabled: true |
|||
exceededMessage: '&9Limit (%Limit%) reached for this chunk, you cannot place more of this type of block (%Material%).' |
|||
tileEntities: |
|||
HOPPER: 16 |
HOPPER: 16 |
||
# PISTON: 50 Limiting pistons doesn't actually work, because all the blocks being moved are counted as the piston entities |
|||
# STICKY_PISTON: 50 So this just makes it so you can't have flying machines, etc |
|||
# MOVING_PISTON: 50 Without actually stopping placement of pistons |
|||
# PISTON_HEAD: 50 Adding any of these to this list disallows pistons from pushing them for some reason. |
|||
# OBSERVER: 50 Totally killing flying machines, they won't even start. https://github.com/CivClassic/AnsibleSetup/issues/237 |
|||
DISPENSER: 16 |
DISPENSER: 16 |
||
DROPPER: 16 |
DROPPER: 16 |
||
Line 104: | Line 94: | ||
SOUL_CAMPFIRE: 40 |
SOUL_CAMPFIRE: 40 |
||
*daytimeBed - allows setting spawn in daytime (although it's now a vanilla feature) |
|||
daytimeBed: |
|||
*oneToOneNether: true |
|||
spawnSetMessage: '&bYour spawn has been set.' |
|||
oneToOneNether: true |
|||
stopTrapHorses: true |
stopTrapHorses: true |
||
killTrapHorses: true |
killTrapHorses: true |