Mechanics and Plugins: Difference between revisions

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{{Mechanics series}}
Civ servers haveinclude many unique mechanics and plugins, which are designed to encourage emergent behavior between players, include nation building, cooperation,trade tradingand economy, and player-enforced rulesjustice. For instance, a tech tree in the form of [[Factory|factories]] encourages pooling resources, items can be traded at [[Item Exchange|item exchanges]], and conflicta nation's laws (or whims) can be enforced by [[Exile Pearl|killing and exiling]] a player.
 
Though not every civ server uses the same set of mechanics, those used by [[mainline]] servers have stayed relatively consistent throughout the years.
For a deep dive into some specific mechanics on this list, please also see [[The Civ Breakdown]].
 
== Core Mechanics ==
 
These five mechanics have been present in every [[mainline]] civ server, and are core to the identity of Civ as a genre. Additionally, almost all non-mainline civ servers have included mechanics similar to these, though some servers may rework, tweak, or rename them.
Nearly every Civ server have these five mechanics present in one fashion or another for grouping, player-driven justice, and grief prevention.
 
* [[Citadel]] - reinforce blocks to make them harder for others to break
* [[NameLayer]] - create groups of players to manage permissions and infrastructure access to structures
* [[Bastion]] - protect areasa large area from having blocks being placedbroken or reinforcedplaced
* [[Snitch]] - receive messages when somebody walks near a snitch block
* [[Exile Pearl]] - kill someone to exile them, heavily restricting their gameplay
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== Common Mechanics ==
 
These mechanics andare plugins arecommonly commonplaceincluded in Civboth servers,mainline butand non-mainline civ servers. couldSome omitmay oneaddress oran moreimportant mechanicsproblem, andbut stillone keepwhere theother spiritapproaches ofcould aeasily civbe server.taken Theyas arewell. important,Others buthave notbecome crucial,a tostaple theof civ experiencemore by coincidence than any underlying justification.
 
* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying
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== Minor Mechanics ==
 
These mechanics are either only occasionally included in civ servers, or are so inconsequential to gameplay that they could be easily removed without impacting the experience.
These mechanics are sometimes included as additional enhancements and features for Civ players. A server could omit some or all of these and still be considered a civ server.
 
* [[Vanilla Tweaks]] - balances vanilla gameplay around civ mechanics by removing or tweaking some vanilla mechanics
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* [[Miscellaneous Commands]] - miscellaneous commands that have a small to zero impact on gameplay
 
== See Also ==
 
* [[The Civ Breakdown]] - commentary on the design decisions of these mechanics
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