Mechanics and Plugins: Difference between revisions

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[[Civ]] servers include many mechanics and plugins which are designed to encourage emergent behavior between players, including nation building, trade and economy, and player-enforced justice. For instance, a tech tree in the form of [[Factory|factories]] encourages pooling resources, items can be traded at [[Item Exchange|item exchanges]], and a nation's laws (or whims) can be enforced by [[Exile Pearl|killing and exiling]] a player.
[[Civ]] servers include many mechanics and plugins which are designed to encourage emergent behavior between players, including nation building, trade and economy, and player-enforced justice. For instance, a tech tree in the form of [[Factory|factories]] encourages pooling resources, items can be traded at [[Item Exchange|item exchanges]], and a nation's laws (or whims) can be enforced by [[Exile Pearl|killing and exiling]] a player.


Though not every civ server uses the same set of mechanics, those used by [[mainline]] servers have stayed relatively consistent throughout the years.
Though not every Civ server uses the same set of mechanics, those used by [[mainline]] servers have stayed relatively consistent throughout the years.


== Core Mechanics ==
== Core Mechanics ==


These five mechanics have been present in every [[mainline]] civ server, and are core to the identity of Civ as a genre. Additionally, almost all non-mainline civ servers have included mechanics similar to these, though some servers may rework, tweak, or rename them.
These five mechanics have been present in every [[mainline]] Civ server, and are core to the identity of Civ as a genre. Additionally, almost all non-mainline Civ servers have included mechanics similar to these, though some servers may rework, tweak, or rename them.


* [[Citadel]] - reinforce blocks to make them harder for others to break
* [[Citadel]] - reinforce blocks to make them harder for others to break
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== Common Mechanics ==
== Common Mechanics ==


These mechanics are commonly included in both mainline and non-mainline civ servers. Some may address a problem that is important, but has other valid approaches as a solution. Others have become a staple of civ more by coincidence than any underlying justification.
These mechanics are commonly included in both mainline and non-mainline Civ servers. Some may address a problem that is important, but has other valid approaches as a solution. Others have become a staple of Civ more by coincidence than any underlying justification.


* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying
* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying
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== Minor Mechanics ==
== Minor Mechanics ==


These mechanics are either only occasionally included in civ servers, or are so inconsequential to gameplay that they could be easily removed without impacting the experience.
These mechanics are either only occasionally included in Civ servers, or are so inconsequential to gameplay that they could be easily removed without impacting the experience.


* [[Spawning]] - players spawn randomly in the world, potentially at predetermined "new player friendly" locations
* [[Spawning]] - players spawn randomly in the world, potentially at predetermined "new player friendly" locations