Mechanics and Plugins: Difference between revisions
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[[Civ]] servers include many mechanics and plugins which are designed to encourage emergent behavior between players, including nation building, trade and economy, and player-enforced justice. For instance, a tech tree in the form of [[Factory|factories]] encourages pooling resources, items can be traded at [[Item Exchange|item exchanges]], and a nation's laws (or whims) can be enforced by [[Exile Pearl|killing and exiling]] a player. |
[[Civ]] servers include many mechanics and plugins which are designed to encourage emergent behavior between players, including nation building, trade and economy, and player-enforced justice. For instance, a tech tree in the form of [[Factory|factories]] encourages pooling resources, items can be traded at [[Item Exchange|item exchanges]], and a nation's laws (or whims) can be enforced by [[Exile Pearl|killing and exiling]] a player. |
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Though not every |
Though not every Civ server uses the same set of mechanics, those used by [[mainline]] servers have stayed relatively consistent throughout the years. |
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== Core Mechanics == |
== Core Mechanics == |
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These five mechanics have been present in every [[mainline]] |
These five mechanics have been present in every [[mainline]] Civ server, and are core to the identity of Civ as a genre. Additionally, almost all non-mainline Civ servers have included mechanics similar to these, though some servers may rework, tweak, or rename them. |
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* [[Citadel]] - reinforce blocks to make them harder for others to break |
* [[Citadel]] - reinforce blocks to make them harder for others to break |
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== Common Mechanics == |
== Common Mechanics == |
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These mechanics are commonly included in both mainline and non-mainline |
These mechanics are commonly included in both mainline and non-mainline Civ servers. Some may address a problem that is important, but has other valid approaches as a solution. Others have become a staple of Civ more by coincidence than any underlying justification. |
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* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying |
* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying |
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== Minor Mechanics == |
== Minor Mechanics == |
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These mechanics are either only occasionally included in |
These mechanics are either only occasionally included in Civ servers, or are so inconsequential to gameplay that they could be easily removed without impacting the experience. |
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* [[Spawning]] - players spawn randomly in the world, potentially at predetermined "new player friendly" locations |
* [[Spawning]] - players spawn randomly in the world, potentially at predetermined "new player friendly" locations |