Mechanics and Plugins: Difference between revisions
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{{Mechanics series}} |
{{Mechanics series}} |
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Civ servers include many mechanics and plugins which are designed to encourage emergent behavior between players, including nation building, trade and economy, and player-enforced justice. For instance, a tech tree in the form of [[Factory|factories]] encourages pooling resources, items can be traded at [[Item Exchange|item exchanges]], and a nation's laws (or whims) can be enforced by [[Exile Pearl|killing and exiling]] a player. |
[[Civ]] servers include many mechanics and plugins which are designed to encourage emergent behavior between players, including nation building, trade and economy, and player-enforced justice. For instance, a tech tree in the form of [[Factory|factories]] encourages pooling resources, items can be traded at [[Item Exchange|item exchanges]], and a nation's laws (or whims) can be enforced by [[Exile Pearl|killing and exiling]] a player. |
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Though not every civ server uses the same set of mechanics, those used by [[mainline]] servers have stayed relatively consistent throughout the years. |
Though not every civ server uses the same set of mechanics, those used by [[mainline]] servers have stayed relatively consistent throughout the years. |