Mechanics and Plugins: Difference between revisions
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{{Mechanics series}} |
{{Mechanics series}} |
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Civ servers |
Civ servers include many mechanics and plugins which are designed to encourage emergent behavior between players, include nation building, trade and economy, and player-enforced justice. For instance, a tech tree in the form of [[Factory|factories]] encourages pooling resources, items can be traded at [[Item Exchange|item exchanges]], and a nation's laws (or whims) can be enforced by [[Exile Pearl|killing and exiling]] a player. |
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Though not every civ server uses the same set of mechanics, those used by [[mainline]] servers have stayed relatively consistent throughout the years. |
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For a deep dive into some specific mechanics on this list, please also see [[The Civ Breakdown]]. |
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== Core Mechanics == |
== Core Mechanics == |
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These five mechanics have been present in every [[mainline]] civ server, and are core to the identity of Civ as a genre. Additionally, almost all non-mainline civ servers have included mechanics similar to these, though some servers may rework, tweak, or rename them. |
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Nearly every Civ server have these five mechanics present in one fashion or another for grouping, player-driven justice, and grief prevention. |
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* [[Citadel]] - reinforce blocks to make them harder for others to break |
* [[Citadel]] - reinforce blocks to make them harder for others to break |
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* [[NameLayer]] - create groups of players to manage permissions and access |
* [[NameLayer]] - create groups of players to manage permissions and infrastructure access |
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* [[Bastion]] - protect |
* [[Bastion]] - protect a large area from having blocks broken or placed |
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* [[Snitch]] - receive messages when somebody walks near a snitch block |
* [[Snitch]] - receive messages when somebody walks near a snitch block |
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* [[Exile Pearl]] - kill someone to exile them, heavily restricting their gameplay |
* [[Exile Pearl]] - kill someone to exile them, heavily restricting their gameplay |
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== Common Mechanics == |
== Common Mechanics == |
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These mechanics |
These mechanics are commonly included in both mainline and non-mainline civ servers. Some may address an important problem, but one where other approaches could easily be taken as well. Others have become a staple of civ more by coincidence than any underlying justification. |
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* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying |
* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying |
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== Minor Mechanics == |
== Minor Mechanics == |
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These mechanics are either only occasionally included in civ servers, or are so inconsequential to gameplay that they could be easily removed without impacting the experience. |
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These mechanics are sometimes included as additional enhancements and features for Civ players. A server could omit some or all of these and still be considered a civ server. |
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* [[Vanilla Tweaks]] - balances vanilla gameplay around civ mechanics by removing or tweaking some vanilla mechanics |
* [[Vanilla Tweaks]] - balances vanilla gameplay around civ mechanics by removing or tweaking some vanilla mechanics |
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* [[Miscellaneous Commands]] - miscellaneous commands that have a small to zero impact on gameplay |
* [[Miscellaneous Commands]] - miscellaneous commands that have a small to zero impact on gameplay |
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== See Also == |
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* [[The Civ Breakdown]] - commentary on the design decisions of these mechanics |
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{{Template:Mechanics}} |
{{Template:Mechanics}} |