Mechanics and Plugins: Difference between revisions

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{{Mechanics series}}
Civ servers have many unique mechanics and plugins, which encourage nation building, cooperation, trading, player-enforced rules, and conflict.
[[Civ]] servers include many mechanics and plugins which are designed to encourage emergent behavior between players, including nation building, trade and economy, and player-enforced justice. For instance, a tech tree in the form of [[Factory|factories]] encourages pooling resources, items can be traded at [[Item Exchange|item exchanges]], and a nation's laws (or whims) can be enforced by [[Exile Pearl|killing and exiling]] a player.
 
Though not every Civ server uses the same set of mechanics, those used by [[mainline]] servers have stayed relatively consistent throughout the years.
For a deep dive into some specific mechanics on this list, please also see [[The Civ Breakdown]].
 
== Core Mechanics ==
 
These five mechanics have been present in every [[mainline]] Civ server, and are core to the identity of Civ as a genre. Additionally, almost all non-mainline Civ servers have included mechanics similar to these, though some servers may rework, tweak, or rename them.
Nearly every Civ server have these five mechanics present in one fashion or another for grouping, player-driven justice, and grief prevention.
 
* [[Citadel]] - reinforce blocks to make them harder for others to break
* [[NameLayer]] - create groups of players to manage permissions and infrastructure access to structures
* [[Bastion]] - protect areasa large area from having blocks being placedbroken or reinforcedplaced
* [[Snitch]] - receive messages when somebody walks near a snitch block
* [[Exile Pearl]] - kill someone to exile them, heavily restricting their gameplay
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== Common Mechanics ==
 
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* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying
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* [[Kira]] - discord-minecraft relay which allows seeing some parts of what is going on in-game, without being logged in
 
== UncommonMinor Mechanics ==
 
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* [[Vanilla Tweaks]] - balances vanilla gameplay around civ mechanics by removing or tweaking some vanilla mechanics
* [[Spawning]] - players spawn randomly in the world, potentially at predetermined "new player friendly" locations
* [[NameColors]] - donators can change their name color
* [[Chunk Limits]] - redstone related blocks can only be placed a limited number of times per chunk
* [[RailSwitch]] - allows automated rail switching
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* [[CastleGate]] - allows for redstone-activated retractable vertical gates
* [[One Time Teleport]] - new players can teleport to a player of their choice once within the first 24 hours
* [[Miscellaneous Commands]] - miscellaneous commands that havedo anot smallfit tointo a zerospecific impactplugin onor gameplaymechanic
 
== See Also ==
 
* [[The Civ Breakdown]] - an opinionated essay on the design decisions of these mechanics
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