Mechanics and Plugins: Difference between revisions
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{{Mechanics series}}
[[Civ]] servers include many mechanics and plugins which are designed to encourage emergent behavior between players, including nation building, trade and economy, and player-enforced justice. For instance, a tech tree in the form of [[Factory|factories]] encourages pooling resources, items can be traded at [[Item Exchange|item exchanges]], and a nation's laws (or whims) can be enforced by [[Exile Pearl|killing and exiling]] a player.
Though not every Civ server uses the same set of mechanics, those used by [[mainline]] servers have stayed relatively consistent throughout the years.
== Core Mechanics ==
These five mechanics have been present in every [[mainline]] Civ server, and are core to the identity of Civ as a genre. Additionally, almost all non-mainline Civ servers have included mechanics similar to these, though some servers may rework, tweak, or rename them.
* [[Citadel]] - reinforce blocks to make them harder for others to break
* [[NameLayer]] - create groups of players to manage permissions and infrastructure access
* [[Bastion]] - protect
* [[Snitch]] - receive messages when somebody walks near a snitch block
* [[Exile Pearl]] - kill someone to exile them, heavily restricting their gameplay
==
These mechanics
* [[Orebfuscation]] - hidden blocks are rendered as junk, to prevent x-raying
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== Minor Mechanics ==
These mechanics are
* [[Spawning]] - players spawn randomly in the world, potentially at predetermined "new player friendly" locations
* [[Chunk Limits]] - redstone related blocks can only be placed a limited number of times per chunk
* [[RailSwitch]] - allows automated rail switching
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* [[Combat Tag]] - players cannot log out during combat without a penalty
* [[Elevator]] - allows for vertical travel between elevator blocks
* [[CastleGate]] - allows for redstone-activated retractable vertical gates
* [[Miscellaneous Commands]] - miscellaneous commands that have a small to zero impact on gameplay▼
* [[One Time Teleport]] - new players can teleport to a player of their choice once within the first 24 hours
▲* [[
== See Also ==
* [[The Civ Breakdown]] - an opinionated essay on the design decisions of these mechanics
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