Comprehensive Guide:World: Difference between revisions

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''Spawn in random locations {[https://github.com/CivClassic/RandomSpawn source], [https://github.com/CivClassic/AnsibleSetup/tree/master/templates/public/plugins/RandomSpawn config]}''
 
New players will spawn in a random city spawn point that has a player within 700 blocks.<ref>https://github.com/CivClassic/AnsibleSetup/blob/45f11bd76146e496e6dd222aac2522b7607116b1/templates/public/plugins/RandomSpawn/worlds.yml.j2#L41</ref>. If no city spawn point has a player within 700 blocks, new players will spawn in the same manner as existing players. Existing players (who have not set their spawn-point with a bed) will respawn in a random location in within a 7000 block radius circle around 0,0. Newly spawned [[Alts]] are counted as existing players.
Players who have do not have a bed spawnpoint set will respawn in a random location in a 6500 blocks radius around 0,0.
 
* RandomSpawn can be useful for transportation purposes when there is no need to move items.
Players will always spawn on the highest block available{{Citation needed}}. Certain blocks, such as water, obsidian, and carpet, are blacklisted and players will not spawn on them.
 
=== Usage ===
* It can be useful to die multiple times in order to randomspawn closer to a destination. There is no penalty to randomspawning.
 
== Chat ==
Chat is range restricted to be local. Messages are only seen within a 1000 block radius from the sending player (plus an additional block in range for each each block above y=100). This range restriction can be bypassed by using chat groups or direct messages.