Comprehensive Guide:World: Difference between revisions
Squareblob (talk | contribs) m (→Terrain) |
(redir to Mechanics and Plugins) Tag: New redirect |
||
(29 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
#REDIRECT [[Mechanics and Plugins]] |
|||
{{See also|Comprehensive Guide}} |
|||
Mechanics that change terrain and how players can interact with terrain. |
|||
== Terrain == |
|||
The world generation on CivClassic is different from vanilla. |
|||
* The world is 13'000 blocks in radius. |
|||
* The Nether is disabled. Instead, it is possible to find nether islands in the oceans |
|||
* Biome with very high altitude (y > 128) are common. |
|||
* There are only 3 end portals. A public one can be found at x=2300 z=450 |
|||
* Blaze spawners can randomly be found in any biome. |
|||
* Nether fortresses can be found around nether islands and red deserts. |
|||
* Giant trees can be found. |
|||
* Several non-vanilla biomes have been added. |
|||
* The End generation is also custom. Cobweb and Lava can randomly spawn at the lower levels of the End. |
|||
* Custom biomes |
|||
=== Nether Islands === |
|||
Nether islands are a new biome that randomly generate in oceans. These are replacements for the Nether as Nether blocks and mobs can be found there. |
|||
=== Humbug tweaks === |
|||
* Disable villager trades |
|||
* Disable ender chest usage |
|||
* Disable endermen stealing blocks |
|||
* Disable wither explosions destroying blocks and wither insta-break ability |
|||
* Wither skulls have .4 % drop rate {{Citation needed}} |
|||
* Enchanted books cannot be made (Placing book in enchantment table) |
|||
* End portal tiles are indestructible |
|||
* Disables teleportation with chorus fruit |
|||
* Disables mounting or dismounting elytra |
|||
* Disable all vanilla XP sources but XP bottles |
|||
* prevent inventory minecarts from being opened |
|||
* prevent players in vehicles from opening inventories |
|||
* Set base movement speed of mounted horses to 0.3 (from .17 default) |
|||
* Boats placed on land will break upon being entered |
|||
* Prevents ender pearls being saved when unloaded |
|||
* allows equipping a banner as a hat |
|||
* sanitize sign length to 100 text row length |
|||
* Water and lava above y 180 has limited propagation |
|||
* Removes iron ingots from being dropped by mobs |
|||
* Creeper drops doubled |
|||
* Death and join announcements disabled |
|||
* Lava water cobble stone generation disabled (cobble_from_lava: false)<sup>citation needed</sup> |
|||
For all humbug options, including those not configured on CivClassic, see [https://github.com/CivClassic/Humbug/blob/master/README.md the ReadMe] |
|||
== RandomSpawn == |
|||
Players who haven't up a bed will respawn in a random location in a 6500 blocks radius around 0,0. |
|||
== OreObfuscator == |
|||
https://github.com/CivClassic/Orebfuscator |
|||
OreObfuscator will hide certain type of blocks to stone in order to prevent xray. |
|||
* An obfuscated block will be rendered as a stone block if no player is within 8 blocks of it. |
|||
* The blocks that are obfuscated are: Dispenser, Chest, Mob Spawner, Crafting Table, Furnace, Enchantment table, Anvil, Trapped Chest, Jukebox, Noteblock, Sponge, < ... ?> |
|||
* Because of the range of the OreObfuscator, it is advisable to drop chests at least 8 blocks below the ground. |
|||
== BlockLimits == |
|||
Some blocks are limited per chunk. Exceeding the limit will print <code>"Limit reached for this chunk, you cannot place more of this type of block."</code> |
|||
{| class="wikitable" |
|||
|+Limit per chunk<ref>https://www.reddit.com/r/civclassics/comments/7nmb7j/changelog_for_122018/</ref> |
|||
!Block |
|||
!Limit per chunk |
|||
|- |
|||
|Comparator |
|||
|12 |
|||
|- |
|||
|Dropper |
|||
|16 |
|||
|- |
|||
|Hopper |
|||
|16 |
|||
|- |
|||
|Furnace |
|||
|40 |
|||
|- |
|||
|Dispenser |
|||
|16 |
|||
|- |
|||
|Observer |
|||
|4 |
|||
|- |
|||
|Slime block |
|||
|8 |
|||
|- |
|||
|Piston base |
|||
|10 |
|||
|- |
|||
|Sticky piston base |
|||
|10 |
|||
|} |
|||
Notes: |
|||
* It is possible to make a system that exceeds the limit as long as it is spread on several chunks. |
|||
== References == |
|||
<references/> |
Latest revision as of 23:45, 9 July 2022
Redirect to: