Comprehensive Guide:Protection: Difference between revisions

→‎Basic Mechanics: Updated to 1.14
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(→‎Basic Mechanics: Updated to 1.14)
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CivClassic<ref>https://github.com/CivClassic/Bastion/wiki</ref> uses '''Bastion''' in tandem with Citadel and Namelayer. It adds two types of blocks to the game: city bastions (lored bone block) and vault bastions (lored sponge). They are an advanced defensive block, preventing foes from taking action in the space surrounding it. The fields they project cover a square area from the y-level where the bastion block is located up to y256 (sky limit). Vault bastions are typically used in defensive infrastructure (most notably, vaults) to prevent block placement and ender pearl throwing. They allow or disallow players based in membership on the group the bastion is Citadel-reinforced with, and can be broken by hostile players from any block under their coverage. Essentially, doing any "forbidden" activity inside of a bastion field will cause damage, and over a period of time (scaling with the number of people attacking) the bastion will break, deleting the block and removing its field from existence. The health of the bastion block depends on the Citadel reinforcement, but due to the high cost of the block there is little sense in using anything but diamond. A bastion cap refers to the blocks, normally 1 layer of DRO (Diamond-reinforced obsidian), placed around the bastion block itself to protect it. Without a cap, it may be more efficient for attackers to mine the bastion block itself than to break it via block placements.
 
* Breaking a bastion alone with block placements takes roughlyexactly one hour for a single player. ItBastions iscan howeverbe possibleconcurrently tobroken breakby several bastions atplayers, the samespeedup timefactor ifwill theirbe fieldsequal overlapto the number of player e.g: damagingIt'll thetake bastions4 intimes theless overlaptime areafor will4 damageplayers bothto bastionsbreak a bastion that it'd take for 1 player. (15 minutes vs 1 hour)
 
* 50% of the damage dealt to vault bastions will also be inflicted on all other bastions within a 5 blocks radius (center block + 5) from the vault bastions that were not initially affected by the initial damages. <ref>https://www.reddit.com/r/civclassics/comments/ggtkdx/changelog_20200510/</ref>
 
* 50% of the damage dealt to city bastions will also be inflicted on all other bastions within a 25 blocks radius (center block + 25) from the city bastions that were not initially affected by the initial damages. <ref>https://www.reddit.com/r/civclassics/comments/ggtkdx/changelog_20200510/</ref>
 
Bastions are created with FactoryMod using a bastion factory. To build one, it costs 32 of each of the 6 lored bastion components, each coming from a separate factory:
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[[File:Hjaltland Vault 09.24.17.png|alt=Use of advanced bastion overlap patterns makes advancing even a single ring difficult. |thumb|Hjaltland's Vault as it stood in September 2017. ]]
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=== Advanced Bastion Mechanics ===
 
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