Combat: Difference between revisions
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Civ servers often change combat to pre-1.8 mechanics, make players tankier, and generally rebalance all combat-affecting items. |
Civ servers often change combat to pre-1.8 mechanics, make players tankier, and generally rebalance all combat-affecting items. |
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== Changes == |
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Specific changes will vary heavily from server to server. On [[CivClassic]], the following changes to combat were |
Specific changes will vary heavily from server to server. On [[CivClassic]], the following changes to combat were implemented: |
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* Revert combat to pre-1.8 mechanics |
* Revert combat to pre-1.8 mechanics |
Revision as of 16:57, 7 July 2022
Civ servers often change combat to pre-1.8 mechanics, make players tankier, and generally rebalance all combat-affecting items.
Changes
Specific changes will vary heavily from server to server. On CivClassic, the following changes to combat were implemented:
- Revert combat to pre-1.8 mechanics
- Dual wielding is enabled.
- Clicking at rate higher than 8.5 (?) CPS will decrease the overall damages dealt.
- Ender Pearls have a cooldown of 15 seconds (vs. 1s in vanilla).
- Ender Crystals do not inflict damage on the player but will still destroy surrounding blocks.
- Snowballs and eggs do no inflict damage nor knock players back but will slightly damage armor.
- Buff bows by 20%
- Enchanted golden apples turn to normal golden apples when eat attempted.
- Increases damage reduction granted by the Protection enchantment
- Nerfs the strength potion back to pre-1.5 mechanics
- tripled added damage from strength potion levels
- 30% chance projectile causes slow debuff for 100 ticks