CivcraftImport:Economics2: Difference between revisions
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Supply in 2.0 is defined in 2 periods. Before rail (BR) and After rail (AR). The BR period was in the first few weeks of 2.0, when most people were getting adjusted to the map. Prices were mostly defined on old 1.0 prices, which were not as applicable, due to not only the change in map, but the inability to travel by nether.
That period is defined by the fact that, at that time, the CIC and other rail networks were not established. Due to this difficulty of travel, it allowed the major regional centres (at the time The Commonwealth, Orion and Auroura), to basically set their own prices. Very few travelled between cities, unless they absolutely had to, and little to none carried the valuable currencies of the time (d & i), especailly on such long and
During all of this, the CIC was expanded. The first stops were cities near Carson. Over time, as demand grew, the line was expanded into multiple lines, going to multiple cities. This proved important for supply/demand server wide. As the CIC expanded to multiple cities, people felt it was safer to travel between cities, no longer having to go on roads, or over land. Once connected to CIC, citizen's average travel distance, and thus trade radius, increased. The rails allowed any given trader, and any given tradee, to travel to the major (and minor) cities on the map, and thus trade (or get traded) items that they either did not have access to, or were trading for a higher/lower price then back in their quadrant. This still took a few months to develop however. But, the rail was, and continues to be, the driving force behind supply/demand between persons and cities in multiple quadrants.
Today, with the multiplicity of multiple rail networks, canals, tunnels, and other
= Macroeconomics =
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== Output and Income ==
Generally, output is up, but income is down. Poeple are working harder, and longer, then usual, but are not being paid much for their labors. Mostly this is due to most
== Employment ==
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== Currencies and Monetary Policy ==
There is really only 1 currency, d & i. Other currencies, like the lenning, are used in small areas, but have yet to catch on server-wide. Mostly due to the fact that many cities would perfer to use d/i to trade with other cities/persons, due to it's
=== List of Currencies ===
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