Civcraft: Difference between revisions

Added infobox server for civcraft to simplify and clearer info, and provide a bit more complete info regarding version and owner.
(Added infobox server for civcraft to simplify and clearer info, and provide a bit more complete info regarding version and owner.)
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{{Infobox server|image=Civcraft logo.png|caption=Logo for Civcraft|startdate=* March 24, 2012 (1.0)
* May 19, 2013 (2.0)
* July 30, 2016 (3.0)|enddate=* April 26, 2013 (1.0)
* January 26, 2016 (2.0)
* October 1, 2016 (3.0)|owner=[[ttk2]]|subreddit=[https://www.reddit.com/r/Civcraft/ /r/Civcraft/]|version=1.10 - 1.16|address=mc.civcraft.vg
mc.civcraft.co|succeeded_by=[[Devoted]] <br />
[[CivClassic]]|preceded_by=[[AncapMinecraft]]}}
[[File:Civcraft-video-thumb.png|thumb|Introduction video]]
[[File:Civcraft advertising poster by u-bobpndrgn.jpg|thumb|Advertising poster]]
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# Remember, its just a game, strictly speaking.
# No cheating.
# No doxxing or harassment.
# No knowingly helping banned players.<ref>https://old.reddit.com/r/Civcraft/wiki/index#wiki_server_rules</ref>
 
== Iterations ==
Even though Civcraft tried to never reset its world save to allow long-term civilization development,<ref>https://old.reddit.com/r/Civcraft/comments/14q3sx/on_map_resets/c7fdiqi/</ref> a few events were so far reaching that they forced the admins to do a map reset and start a new iteration.
 
=== Civcraft 1.0 ===
[[File:Civcraft1.0Map.jpeg|thumb|Terrain map of Civcraft 1.0]]
 
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A DDOS around March 26 2013 caused the admin team to struggle to set up a new, appropriate backup server.<ref>https://old.reddit.com/r/Civcraft/comments/1b0q6q/from_the_looks_of_things_civcraft_is_being_ddosed/</ref> A redditor offered a server that was well suited, and the admin team took to this opportunity. On April 26, ttk2 announced that the backup server owner, who turned out to be the player Hamster238, had abused his access to the server backups, which contained everything from the map saves down to uncensored server logs, including the locations of all hidden wealth, player activities and associations, and so on.<ref>https://old.reddit.com/r/Civcraft/comments/1d6gt0/well_a_disaster_has_occurred_and_it_seems_i_only/</ref> As a result, the admins made the difficult decision to reset the map.
 
=== Civcraft 2.0 ===
[[File:The Hexagon 2.0.png|thumb|The Hexagon, an important trading hub during 2.0]]
[[File:Titan Vault by GTAIVisbest.jpg|thumb|The Titan Vault played a key role during the HCF invasion]]
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TODO map reset
 
=== CivTemp ===
[[File:CivTemp Shard Map.jpg|thumb|CivTemp shards]]
[[File:Shards-map-GhKeith.png|thumb|Map of Civcraft 3.0 shards (dimensions)]]Intended to be a testing ground for new mechanics such as shards. It launched on 2016-02-27 and ran for 106 days until 2016-06-12.
 
A temporary server between 2.0 and 3.0, CivTemp was meant to host and test the plugins designed for 3.0. After a buggy start, Civtemp eventually became stable. While some players became &quot;Murder Hobos&quot;, going around the server killing and stealing from people, most players played legitimately, building settlements in this new but temporary world.
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There were many towns, events and conflicts in Civtemp, but eventually people got bored of a temporary map, which had been up for months, far longer than anyone had previously expected. Civtemp's population dropped drastically, with only ~20 people on at a time. Civtemp was taken down on the 16th of June, 2016<ref>https://www.reddit.com/r/Civcraft/comments/4ofsvl/the_server_is_dead_long_live_the_server</ref>, in preparation for 3.0.
 
=== Civcraft: Worlds ===
[[File:Shards-map-GhKeith.png|thumb|Map of Civcraft 3.0 shards (dimensions)]]It launched on 2016-07-30 and ran for just 63 days until 2016-10-01.<ref name=":0" /> [https://civmap.github.io/ Interactive world map]
 
The third iteration of Civcraft, commonly referred to as Civcraft 3.0 or just 3.0. It ran on Minecraft 1.10.
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*''Drakontas'', a swamp shard that housed a landmass shaped like the famous animation character Shrek, along with a mushroom island. Libra held most of the land within the shard.
*''[[Eilon|]]''Eilon'']], a forest shard with large, expansive, cloud-covering trees. Primarily, four nations occupied the shard, being [[Gensokyo]], [[Mount Augusta (CivClassic 2.0)|Mount Augusta]], Volterra (a predecessor to [[Varkonia]]), and [[Alpoko]].
*''[[Tjikko|]]''Tjikko'']], a taiga shard with snow plains and mountains in its south. Concordia, a predecessor to the [[The Commonwealth]] and [[Iria]] occupied the most land in this shard.
*''Tigrillo'', the jungle shard with a windy river running through with large mountain ranges to its south. Occupants included the likes of [[Yoahtl]], [[Etherium]] and [[Laconia]].
 
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*''Abydos'', a desert shard housing a mesa in its south. Places like Astanna held territory in this part of the map, but very few did.
*''Isolde'', a fully winter shard with ice and treacherous mountains. The largest occupant was the USR, a communist state.
*''[[Naunet|]]''Naunet'']], an ocean shard with a singular, small island. Nations like [[Aurora]] built inside the ocean, while others like Aquila took territory on the island.
*''Ovid'', the end shard where prison pearled players went.
*''Padzhar'', the roofed forest shard with heavy forest cover and a large river. Falstadt, a predecessor to [[Hjaltland]], held all of the territory in the shard at the end of the map.
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*''Rokko Steppe'', a large expansive plain and savanna with a long river running roughly in the middle. This shard tended to be the most popular since it had much of the arable farming land, and subsequently had many nations, with nobody taking a majority.
*''Ulca Felya'', a cave shard that also housed ridiculously large caverns in some areas. This acted as the central area for the map, and was maintained by an international road project that connected each of the cardinal directions. There was also a marketplace at the center.
* ''[[Volans|]]''Volans'']], a unique 'skylands' shard that was snowy and covered in holes dropping to void. Crops would not grow on the shard but nonetheless was heavily populated by the [[U3P|threepers]].<ref>https://www.reddit.com/r/Civcraft/comments/42a7u8/30_mapworld_ama_answers/</ref>
 
Each were small worlds varying in size and biome/resource distribution, connected together via wide portals at each world border.<ref>https://www.reddit.com/r/Civcraft/comments/42ojec/ama_about_portals_and_shards/</ref>
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