Civcraft: Difference between revisions

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Civcraft: Worlds introduced a number of mechanics that significantly deviated from the already developed Civcraft formula in the previous servers, tending to head towards a more grindy and RPG nature. One mechanic were called shards, essentially breaking up the map into different servers to reduce server load as well as have more space for the server (which ultimately ended up to have significantly less space than prior maps.) There were 13 "shards":
 
FiveFour shards were initially designated as 'spawning' shards.
 
*''Drakontas'', a swamp shard that housed a landmass shaped like the famous animation character Shrek, along with a mushroom island. Libra held most of the land within the shard.
*[[Eilon|''Eilon'']], a forest shard with large, expansive, cloud-covering trees. Primarily, four nations occupied the shard, being [[Gensokyo]], [[Mount Augusta]], Volterra (a predecessor to [[Varkonia]]), and [[Alpoko]].
*''Rokko Steppe'', a large expansive plain and savanna with a long river running roughly in the middle. This shard tended to be the most popular since it had much of the arable farming land, and subsequently had many nations, with nobody taking a majority.
*[[Tjikko|''Tjikko'']], a taiga shard with snow plains and mountains in its south. Concordia, a predecessor to the [[The Commonwealth]] and [[Iria]] occupied the most land in this shard.
*''Tigrillo'', the jungle shard with a windy river running through with large mountain ranges to its south. Occupants included the likes of [[Yoahtl]], [[Etherium]] and [[Laconia]].
 
The other eightnine shards were:
 
*''Abydos'', a desert shard housing a mesa in its south. Places like Astanna held territory in this part of the map, but very few did.
*''Isolde'', a fully winter shard with ice and treacherous mountains. The largest occupant was the USR, a communist state.
*[[Naunet|''Naunet'']], an ocean shard with a singular, small island. Nations like [[Aurora]] built inside the ocean, while others like Aquila took territory on the island.
*''Ovid'', the end shard where prison pearled players went.
*''Padzhar'', the roofed forest shard with heavy forest cover and a large river. Falstadt, a predecessor to [[Hjaltland]], held all of the territory in the shard at the end of the map.
*''Sheol'', the nether shard that was never explored expansively.
*''Rokko Steppe'', a large expansive plain and savanna with a long river running roughly in the middle. This shard tended to be the most popular since it had much of the arable farming land, and subsequently had many nations, with nobody taking a majority.
*''Ulca Felya'', a cave shard that also housed ridiculously large caverns in some areas. This acted as the central area for the map, and was maintained by an international road project that connected each of the cardinal directions. There was also a marketplace at the center.
* [[Volans|''Volans'']], a unique 'skylands' shard that was primarily snowy in along its edges. Very few held claims in the shard, as crops would not grow.<ref>https://www.reddit.com/r/Civcraft/comments/42a7u8/30_mapworld_ama_answers/</ref>