Civcraft: Difference between revisions
think this disclaimer hurts more than helps at this point
Metriximor (talk | contribs) No edit summary |
(think this disclaimer hurts more than helps at this point) |
||
(20 intermediate revisions by 9 users not shown) | |||
Line 1:
{{Infobox server|image=Civcraft logo.png|startdate=* March 24, 2012 (1.0)
* May 19, 2013 (2.0)
* July 30, 2016 (3.0)|enddate=* April 26, 2013 (1.0)
* January 26, 2016 (2.0)
* October 1, 2016 (3.0)|owner=[[ttk2]]|subreddit=[https://www.reddit.com/r/Civcraft/ /r/Civcraft/]|version=1.2 - 1.16|address=mc.civcraft.vg
mc.civcraft.co|succeeded_by=[[Devoted]] <br />
[[CivClassic]]|preceded_by=[[AncapMinecraft]]}}
[[File:Civcraft-video-thumb.png|thumb|Introduction video]]
[[File:Civcraft advertising poster by u-bobpndrgn.jpg|thumb|Advertising poster]]
'''Civcraft''' was a [[mainline]] [[Civ]] server run by [[ttk2]]. It was the first mainline server and is widely considered the pioneer of the Civ genre. Civcraft ran from March 24, 2012 to October 1, 2016 over three iterations. Its mainline successor was [[Devoted 3.0]].
As of August 2023, many of the released map backups for CivCraft 1.0, 2.0, and 3.0 have been uploaded to the Internet Archive.<ref>https://archive.org/details/civcraftarchive_202308</ref>
Its first iteration launched on 24 March 2012<ref name=":0">[https://docs.google.com/spreadsheets/d/18Vhdz8mHaRapvxn0CyVvNuNv72CgK6QeY2UxbyG53Ak/edit#gid=0 https://docs.google.com/spreadsheets/d/18Vhdz8mHaRapvxn0CyVvNuNv72CgK6QeY2UxbyG53Ak/edit]</ref>, making it the second typical Civ server after [[Ancap Minecraft]].▼
{{Blockquote
|author=[https://old.reddit.com/r/Civcraft/ r/Civcraft] description
}}
==Server Rules==
Line 16 ⟶ 24:
# Remember, its just a game, strictly speaking.
#
#
#
==
Even though Civcraft tried to never reset its world save to allow long-term civilization development,<ref>https://old.reddit.com/r/Civcraft/comments/14q3sx/on_map_resets/c7fdiqi/</ref> a few events were so far reaching that they forced the admins to do a map reset and start a new iteration.
===
[[File:Civcraft1.0Map.jpeg|thumb|Terrain map of Civcraft 1.0]]
▲
WIP
A DDOS around March 26 2013 caused the admin team to struggle to set up a new, appropriate backup server.<ref>https://old.reddit.com/r/Civcraft/comments/1b0q6q/from_the_looks_of_things_civcraft_is_being_ddosed/</ref> A redditor offered a server that was well suited, and the admin team took to this opportunity. On April 26, ttk2 announced that the backup server owner, who turned out to be the player Hamster238, had abused his access to the server backups, which contained everything from the map saves down to uncensored server logs, including the locations of all hidden wealth, player activities and associations, and so on.<ref>https://old.reddit.com/r/Civcraft/comments/1d6gt0/well_a_disaster_has_occurred_and_it_seems_i_only/</ref> As a result, the admins made the difficult decision to reset the map.
===
[[File:The Hexagon 2.0.png|thumb|The Hexagon, an important trading hub during 2.0]]
[[File:Civcraft-2.0-claims-map.png|thumb|Map of nations during Civcraft 2.0]]
{{See also|A brief account of significant events that have helped form
The most famous iteration of Civcraft. Also known as '''2.0,''' it launched on 2013-05-19 and ran for 982 days until 2016-01-26. [https://civmap.github.io/2.0/ Interactive world map]. As of 26 Feburary 2020, it is the second-longest iteration of a Civ server.<ref name=":0" /> At some point they added [[Bastions]] as a measure to prevent reinforced grief.
WIP and there is so much that needs to go here
TODO map reset
===
[[File:CivTemp Shard Map.jpg|thumb|CivTemp shards]]
[[File:Shards-map-GhKeith.png|thumb|Map of Civcraft 3.0 shards (dimensions)]]Intended to be a testing ground for new mechanics such as shards. It launched on 2016-02-27 and ran for 106 days until 2016-06-12.
A temporary server between 2.0 and 3.0, CivTemp was meant to host and test the plugins designed for 3.0. After a buggy start, Civtemp eventually became stable. While some players became "Murder Hobos", going around the server killing and stealing from people, most players played legitimately, building settlements in this new but temporary world.
Line 50 ⟶ 59:
There were many towns, events and conflicts in Civtemp, but eventually people got bored of a temporary map, which had been up for months, far longer than anyone had previously expected. Civtemp's population dropped drastically, with only ~20 people on at a time. Civtemp was taken down on the 16th of June, 2016<ref>https://www.reddit.com/r/Civcraft/comments/4ofsvl/the_server_is_dead_long_live_the_server</ref>, in preparation for 3.0.
=== Civcraft: Worlds
The third iteration of Civcraft, commonly referred to as Civcraft 3.0 or just 3.0. It ran on Minecraft 1.10.
Line 60 ⟶ 69:
*''Drakontas'', a swamp shard that housed a landmass shaped like the famous animation character Shrek, along with a mushroom island. Libra held most of the land within the shard.
*''[[Eilon
*''[[Tjikko
*''Tigrillo'', the jungle shard with a windy river running through with large mountain ranges to its south. Occupants included the likes of [[Yoahtl]], [[Etherium]] and [[Laconia]].
Line 68 ⟶ 77:
*''Abydos'', a desert shard housing a mesa in its south. Places like Astanna held territory in this part of the map, but very few did.
*''Isolde'', a fully winter shard with ice and treacherous mountains. The largest occupant was the USR, a communist state.
*''[[Naunet
*''Ovid'', the end shard where prison pearled players went.
*''Padzhar'', the roofed forest shard with heavy forest cover and a large river. Falstadt, a predecessor to [[Hjaltland]], held all of the territory in the shard at the end of the map.
Line 74 ⟶ 83:
*''Rokko Steppe'', a large expansive plain and savanna with a long river running roughly in the middle. This shard tended to be the most popular since it had much of the arable farming land, and subsequently had many nations, with nobody taking a majority.
*''Ulca Felya'', a cave shard that also housed ridiculously large caverns in some areas. This acted as the central area for the map, and was maintained by an international road project that connected each of the cardinal directions. There was also a marketplace at the center.
*
Each were small worlds varying in size and biome/resource distribution, connected together via wide portals at each world border.<ref>https://www.reddit.com/r/Civcraft/comments/42ojec/ama_about_portals_and_shards/</ref>
Line 88 ⟶ 97:
Finally, after only a few weeks of the server being live, ttk2 announced his retirement<ref>https://www.reddit.com/r/Civcraft/comments/55cukp/saying_goodbye/</ref> from Redacted Games. While the server stayed live for a couple more days, his departure brought a downturn in attendance on the server and was closed soon after.
While many players attempted to resurrect the Civcraft brand back, none were successful. This coincided with the Great Blackout, where four of the five major Civ servers at the time closed, including Sovereignty Ascending, CivEx 2.0, and RealmsMC: Spera.<ref>https://www.reddit.com/r/Civcraft/comments/561hps/45_civtype_servers_are_going_offline_wtf/</ref> With this, Devoted 3.0 became the major and only Civ server, and
==References==
<references />
[[Category:Civcraft]]
[[Category:
[[Category:
|