Civcraft: Difference between revisions

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{{Infobox server|image=Civcraft logo.png|startdate=* March 24, 2012 (1.0)
* May 19, 2013 (2.0)
* July 30, 2016 (3.0)|enddate=* April 26, 2013 (1.0)
* January 26, 2016 (2.0)
* October 1, 2016 (3.0)|owner=[[ttk2]]|subreddit=[https://www.reddit.com/r/Civcraft/ /r/Civcraft/]|version=1.2 - 1.16|address=mc.civcraft.vg
mc.civcraft.co|succeeded_by=[[Devoted]] <br />
[[CivClassic]]|preceded_by=[[AncapMinecraft]]}}
[[File:Civcraft-video-thumb.png|thumb|Introduction video]]
[[File:Civcraft advertising poster by u-bobpndrgn.jpg|thumb|Advertising poster]]
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''This article is about Civcraft. For Civcraft related pages, try using CivcraftImport: or Civcraft2Import: before the title.''
 
'''Civcraft''' was a [[mainline]] [[Civ]] server run by [[ttk2]]. It was the first mainline server and is widely considered the pioneer of the Civ genre. Civcraft ran from March 24, 2012 to October 1, 2016 over three iterations. Its mainline successor was [[Devoted 3.0]].
'''Civcraft''' was the Civ Server at the core of the Civ genre, introducing the now well-known Civ plugins such as Citadel, FactoryMod, Bastions, PrisonPearl, JukeAlert, RealisticBiomes, and NameLayer.<ref>https://old.reddit.com/r/Civcraft/wiki/index#wiki_plugins</ref> The server address was <code>mc.civcraft.vg</code> and later <code>mc.civcraft.co</code>.
 
Civcraft was the first server to use mechanics and plugins that have since become core to Civ, including [[Citadel]], [[Factory|Factories]], [[Bastions]], [[Prison Pearl]], [[Snitch]]es, [[Realistic Biomes]], and [[NameLayer]]<ref>https://old.reddit.com/r/Civcraft/wiki/index#wiki_plugins</ref>. Many of its design decisions and ideas remain present in mainline servers to this day.
Its first iteration launched on 24 March 2012<ref name=":0">[https://docs.google.com/spreadsheets/d/18Vhdz8mHaRapvxn0CyVvNuNv72CgK6QeY2UxbyG53Ak/edit#gid=0 https://docs.google.com/spreadsheets/d/18Vhdz8mHaRapvxn0CyVvNuNv72CgK6QeY2UxbyG53Ak/edit]</ref>, making it the second typical Civ server after [[Ancap Minecraft]].
 
As of August 2023, many of the released map backups for CivCraft 1.0, 2.0, and 3.0 have been uploaded to the Internet Archive.<ref>https://archive.org/details/civcraftarchive_202308</ref>
Its goal was to be "an experiment for communities, political ideologies, debate and discussion. The backstory [was] based on history, not fiction. Civcraft [was] forming a new direction for game-play, not just about surviving the elements, but about surviving each other, where players can work together to create and shape civilization or to watch it crumble. A world open to any idea, manifesto or philosophy, created by the players."<ref name=":1">https://old.reddit.com/r/Civcraft/</ref> Civcraft hoped "to push Minecraft to its fullest potential in order to foster discussion, experimentation and community building."<ref name=":1" />
 
{{Blockquote
After its demise, [[Devoted]] signaled a departure from the initial direction of Civ, but [[CivClassic]] brought a return to Civcraft 2.0's mechanics and nostalgia.<blockquote>''"This is the great pastime and challenge of mankind: Civilization."'' - Civcraft description<ref name=":1" /></blockquote>
Its goal was to|text=Civcraft beis "an experiment for communities, political ideologies, debate and discussion. TheOur backstory [was]is based on history, not fiction. Civcraft [was]We’re forming a new direction for game-play, not just about surviving the elements, but about surviving each other, where players can work together to create and shape civilization or to watch it crumble. A world open to any idea, manifesto or philosophy, created by the players."<ref name=":1">https://old.reddit.com/r/Civcraft/</ref>We Civcraft hopedhope "to push Minecraftminecraft to its fullest potential in order to foster discussion, experimentation and community building."<ref name="This is the great pastime and challenge of mankind:1" />Civilization.
|author=[https://old.reddit.com/r/Civcraft/ r/Civcraft] description
}}
 
==Server Rules==
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# Remember, its just a game, strictly speaking.
# No cheating.
# No doxxing or harassment.
# No knowingly helping banned players.<ref>https://old.reddit.com/r/Civcraft/wiki/index#wiki_server_rules</ref>
 
== Iterations ==
Even though Civcraft tried to never reset its world save to allow long-term civilization development,<ref>https://old.reddit.com/r/Civcraft/comments/14q3sx/on_map_resets/c7fdiqi/</ref> a few events were so far reaching that they forced the admins to do a map reset and start a new iteration.
 
=== Civcraft 1.0 ===
[[File:Civcraft1.0Map.jpeg|thumb|Terrain map of Civcraft 1.0]]
The first iteration of Civcraft. Also known as '''1.0,''' it launched on 2012-03-24 and ran for 398 days until 2013-04-26.<ref name=":0" />
 
ItsThe first iteration of Civcraft. Also known as '''1.0,''' it launched on 2012-03-24 Marchand 2012ran for 398 days until 2013-04-26.<ref name=":0">[https://docs.google.com/spreadsheets/d/18Vhdz8mHaRapvxn0CyVvNuNv72CgK6QeY2UxbyG53Ak/edit#gid=0 https://docs.google.com/spreadsheets/d/18Vhdz8mHaRapvxn0CyVvNuNv72CgK6QeY2UxbyG53Ak/edit]</ref>, making it the second typical Civ server after [[Ancap Minecraft]].
WIP
A DDOS around March 26 2013 caused the admin team to struggle to set up a new, appropriate backup server.<ref>https://old.reddit.com/r/Civcraft/comments/1b0q6q/from_the_looks_of_things_civcraft_is_being_ddosed/</ref> A redditor offered a server that was well suited, and the admin team took to this opportunity. On April 26, ttk2 announced that the backup server owner, who turned out to be the player Hamster238, had abused his access to the server backups, which contained everything from the map saves down to uncensored server logs, including the locations of all hidden wealth, player activities and associations, and so on.<ref>https://old.reddit.com/r/Civcraft/comments/1d6gt0/well_a_disaster_has_occurred_and_it_seems_i_only/</ref> As a result, the admins made the difficult decision to reset the map.
 
=== Civcraft 2.0 ===
[[File:The Hexagon 2.0.png|thumb|The Hexagon, an important trading hub during 2.0]]
[[File:Titan Vault by GTAIVisbest.jpg|thumb|The Titan Vault played a key role during the HCF invasion]]
[[File:Civcraft-2.0-claims-map.png|thumb|Map of nations during Civcraft 2.0]]
 
The most famous iteration of Civcraft. Also known as '''2.0,''' it launched on 2013-05-19 and ran for 982 days until 2016-01-26. [https://civmap.github.io/2.0/ Interactive world map]. As of 1 Feburary 2020, it is the longest-running iteration of a Civ server.<ref name=":0" />
{{See also|A brief account of significant events that have helped form CivClassic}}
 
The most famous iteration of Civcraft. Also known as '''2.0,''' it launched on 2013-05-19 and ran for 982 days until 2016-01-26. [https://civmap.github.io/2.0/ Interactive world map]. As of 126 Feburary 2020, it is the longestsecond-runninglongest iteration of a Civ server.<ref name=":0" /> At some point they added [[Bastions]] as a measure to prevent reinforced grief.
WIP and there is so much that needs to go here
 
TODO map reset
 
=== CivTemp ===
[[File:CivTemp Shard Map.jpg|thumb|CivTemp shards]]
[[File:Shards-map-GhKeith.png|thumb|Map of Civcraft 3.0 shards (dimensions)]]Intended to be a testing ground for new mechanics such as shards. It launched on 2016-02-27 and ran for 106 days until 2016-06-12.
 
A temporary server between 2.0 and 3.0, CivTemp was meant to host and test the plugins designed for 3.0. After a buggy start, Civtemp eventually became stable. While some players became &quot;Murder Hobos&quot;, going around the server killing and stealing from people, most players played legitimately, building settlements in this new but temporary world.
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There were many towns, events and conflicts in Civtemp, but eventually people got bored of a temporary map, which had been up for months, far longer than anyone had previously expected. Civtemp's population dropped drastically, with only ~20 people on at a time. Civtemp was taken down on the 16th of June, 2016<ref>https://www.reddit.com/r/Civcraft/comments/4ofsvl/the_server_is_dead_long_live_the_server</ref>, in preparation for 3.0.
 
=== Civcraft: Worlds ===
[[File:Shards-map-GhKeith.png|thumb|Map of Civcraft 3.0 shards (dimensions)]]It launched on 2016-07-30 and ran for just 63 days until 2016-10-01.<ref name=":0" /> [https://civmap.github.io/ Interactive world map]
 
The third iteration of Civcraft, commonly referred to as Civcraft 3.0 or just 3.0. It ran on Minecraft 1.10.
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Civcraft: Worlds introduced a number of mechanics that significantly deviated from the already developed Civcraft formula in the previous servers, tending to head towards a more grindy and RPG nature. One mechanic were called shards, essentially breaking up the map into different servers to reduce server load as well as have more space for the server (which ultimately ended up to have significantly less space than prior maps.) There were 13 "shards":
 
FiveFour shards were initially designated as 'spawning' shards.
 
*''Drakontas'', a swamp shard that housed a landmass shaped like the famous animation character Shrek, along with a mushroom island. Libra held most of the land within the shard.
*''[[Eilon]]'', a forest shard with large, expansive, cloud-covering trees. FourPrimarily, four nations occupied the shard, being [[Gensokyo]], [[Mount Augusta (CivClassic 2.0)|Mount Augusta]], Volterra (a predecessor to [[Varkonia]]), and [[Alpoko]].
*''[[Tjikko]]'', a taiga shard with snow plains and mountains in its south. Concordia, a predecessor to the [[The Commonwealth]] and [[Iria]] occupied the most land in this shard.
*''Rokko Steppe'', a large expansive plain and savanna with a long river running roughly in the middle. This shard tended to be the most popular since it had much of the arable farming land, and subsequently had many nations, with nobody taking a majority.
*''Tjikko'', a taiga shard with snow plains and mountains in its south. Concordia, a predecessor to the [[The Commonwealth]] and [[Iria]] occupied the most land in this shard.
*''Tigrillo'', the jungle shard with a windy river running through with large mountain ranges to its south. Occupants included the likes of [[Yoahtl]], [[Etherium]] and [[Laconia]].
 
The other eightnine shards were:
 
*''Abydos'', a desert shard housing a mesa in its south. Places like Astanna held territory in this part of the map, but very few did.
*''Isolde'', a fully winter shard with ice and treacherous mountains. The largest occupant was the USR, a communist state.
*''[[Naunet]]'', an ocean shard with a singular, small island. Nations like [[Aurora]] built inside the ocean, while others like Aquila took territory on the island.
*''Ovid'', the end shard where prison pearled players went.
*''Padzhar'', the roofed forest shard with heavy forest cover and a large river. Falstadt, a predecessor to [[Hjaltland]], held all of the territory in the shard at the end of the map.
*''Sheol'', the nether shard that was never explored expansively.
*''Rokko Steppe'', a large expansive plain and savanna with a long river running roughly in the middle. This shard tended to be the most popular since it had much of the arable farming land, and subsequently had many nations, with nobody taking a majority.
*''Ulca Felya'', a cave shard that also housed ridiculously large caverns in some areas. This acted as the central area for the map, and was maintained by an international road project that connected each of the cardinal directions. There was also a marketplace at the center.
* ''[[Civcraft3:Volans|''Volans]]'']], a unique 'skylands' shard that was primarily snowy and covered in alongholes itsdropping edgesto void. VeryCrops fewwould heldnot claimsgrow inon the shard, asbut cropsnonetheless wouldwas notheavily growpopulated by the [[U3P|threepers]].<ref>https://www.reddit.com/r/Civcraft/comments/42a7u8/30_mapworld_ama_answers/</ref>
 
Each were small worlds varying in size and biome/resource distribution, connected together via wide portals at each world border.<ref>https://www.reddit.com/r/Civcraft/comments/42ojec/ama_about_portals_and_shards/</ref>
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Finally, after only a few weeks of the server being live, ttk2 announced his retirement<ref>https://www.reddit.com/r/Civcraft/comments/55cukp/saying_goodbye/</ref> from Redacted Games. While the server stayed live for a couple more days, his departure brought a downturn in attendance on the server and was closed soon after.
 
While many players attempted to resurrect the Civcraft brand back, none were successful. This coincided with the Great Blackout, where four of the five major Civ servers at the time closed, including Sovereignty Ascending, CivEx 2.0, and RealmsMC: Spera.<ref>https://www.reddit.com/r/Civcraft/comments/561hps/45_civtype_servers_are_going_offline_wtf/</ref> With this, Devoted 3.0 became the major and only Civ server, and iswas widely known as its successor, despite deviating from Civcraft's formula.
 
==References==
<references />
[[Category:Civcraft]]
[[Category:GeneralServers]]
[[Category:InMainline Progressservers]]
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