CivReign: Difference between revisions

added seekinq's new infographics to their appropriate sections. removed old factorymod infographic
(added factory mod info)
(added seekinq's new infographics to their appropriate sections. removed old factorymod infographic)
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=== Citadel ===
[[File:Citadel.jpg|thumb|Citadel Infographic (by Seekinq)]]
[[File:Bastions.jpg|thumb|Bastion Infrographic (by Seekinq)]]
Citadel allows placed blocks to be reinforced. This makes griefing more difficult; however, reinforcing a block costs resources. These resources vary depending on the server. CivReign's resources and their assigned values are listed in the table below. This plugin works by requiring reinforcement blocks under a foreign group to require multiple block breaks before the block is finally destroyed. When the block has been broken the designated number of times(based on the reinforcement material) it will look like a regular block. The amount of times a block must be broken depends on the level of reinforcement used. In order to break reinforced blocks more efficiently, multiple players can break the same block simultaneously.
{| class="wikitable"
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=== Realistic Biomes ===
[[File:RealisticBiomes.jpg|thumb|Realistic Biome Infographic (by Seekinq)]]
Realistic biomes changes the rate at which crops grow depending on the biome that they are planted in. Other factors such as light level, light object, soil depth, etc also affect the growth times. As a general rule of thumb, most crops will grow best when put in direct sunlight and on solid ground.
{| class="wikitable sortable mw-collapsible"
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=== Namelayer ===
[[File:NameLayer.jpg|thumb|NameLayer Infographic (by Seekinq)]]
[[File:Namelayer GUI.png|thumb|This menu can be accessed by typing '/nl']]
Namelayer is a Citadel reinforcement group manager that allows different groups to be created within the game. This includes access to buildings, chat groups, and other various in game mechanics.
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|Shows all blacklisted players for a group
|}
[[File:Factorymod.png|thumb|390x390px|FactoryMod Setup]]
 
=== FactoryMod ===
[[File:FactoryMod.jpg|thumb|FactoryMod Infographic (by Seekinq)]]
The FactoryMod plugin allows the production of materials at a higher efficiency. Some items in game can only be produced with factories. Each factory varies and they all have different recipes. A player can access all the factories and their recipes by typing <code>/fm</code> in game. Each factory has a set amount of health that gradually degrades over time. When a factory's health reaches zero, it must be repaired using the repair recipe within the factory menu. If a factory is left at zero health for too long, it will break permanently and will no longer be repairable.
 
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