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{{Infobox server|name=CivReign|startdate=TBAFebruary 24th, 2023|owner=[[KannonKyle]], [[Cortwade]], [[Owain_X]]|admins=[[CortwadeLongboyy]], [[MetalHusband]]|version=Now1.16 supports- 1.18 clients for open beta|subreddit=[https://www.reddit.com/r/CivReign r/CivReign]|discord=[https://discord.gg/7ArMgp4p8q /7ArMgp4p8q]|image=CivReign-01.png|caption=Official logo of CivReign|franchise=[[CivUnion]]|other_basic_info_label_2=IP|other_basic_info_data_2=play.civunion.com|enddate=July 24th, 2023}}
 
'''CivReign''' iswas ana in-development civ[[Civ]] server currentlywhich inwas openreleased beta,on February 24 2023. whoseIt's development was announced publicly on the 12th of November, 2021<ref>https://www.reddit.com/r/CivReign/comments/qryxfy/announcing_civreign/</ref>. The first public beta was released on April 9th, 2022, with the informationformal launch of joining can be found on the Discordserver foundwas onplanned thisfor wikiFebruary page17, verification being required2023,<ref>Server viaLaunch byAnnouncement: DMinghttps://discord.com/channels/874786745600856114/874787095569391648/1058897562507161761</ref>but selectafter staffmultiple membersdelays, (namelyIt thosewas withreleased their names modified to show "DMon MEFebruary FOR24 VERIFICATION")2023. The goal of CivReign iswas to innovate the civ genre by expanding the tech tree by building off old plugins and introducing new plugins.<ref>Dev suchDiary as0: Smelteryhttps://www.reddit.com/r/CivReign/comments/qsj4pw/development_diary_0_the_vision_of_civreign/</ref> The server is different from others by being much more hands on in terms of admin intervention, featuring a preban list, botting ban, and Descentvarious rules and regulations in order to prevent server death and the growth of toxic communities. It ran for 5 months until sudden server shutdown and would not be back online since July 24th.
 
== History ==
 
=== Pre-Alpha ===
CivReign had been in development since August 2021, but it was publicly announced on November 12th, 2021. The server was initially planned to be run on 1.12.2 but an expansion of the staff team allowed the server version to be moved to 1.16.5. The administration initially communicated to the community through DevDiaries posted on the subreddit. The alpha of the server was initially planned to be launched on January 22nd, but due to a lack of factory configurations it had to be delayed. The project remained inactive until it was announced that [[CivRev]] would be merging with CivReign to centralize development under the umbrella of [[CivUnion]], with [[CivRev]] acting as a test server. After more config work was done, the server pre-alpha was announced on February 22nd and launched on February 24th for patrons and their invitees only. A public beta was announced on March 28th, with a launch date of April 9th. It is unknown how long the beta will last.
 
[[File:CivRegin.jpg|thumb|200px|The start of the CivRegin meme]]
=== Beta ===
Released on April 9th, 12 PM (EST), on 2022, the beta saw various successes, albeit with some much needed fixes. A tournament was held as well, to help rally up support, (along with giving people something to do during a much-needed reset to fix some problems with the resource pack), and was won by Bob_The_Builder after some minor errors allowed them to be respawned and duel off against a previous opponent, winning themselves a 20 dollar gift card. The beta continues on currently, with the staff team applying fixes whilst they are able.
 
===Beta Plugins ===
Released on April 9th, 2022, at 12pm EST, the first beta saw various successes, albeit with some much needed fixes. A tournament was held as well, to help rally up support, (along with giving people something to do during a much-needed reset to fix some problems with the resource pack), and was won by [[Bob_The_Builder]] after some minor errors allowed them to be respawned and duel off against a previous opponent, winning themselves a 20 dollar gift card. The first beta has officially ended on September 30th, 2022.<ref>https://discord.com/channels/874786745600856114/874787072991436830/968212906971901992</ref> However, as the Beta progressed, a larger issue was revealed in terms of balancing. Rather than production and resource collection fostering trade and innovation, as was the goal, the inclusion of the plugin "Descent" took control of the economy and progression of the server. Though fun initially, as time wore on and the server became more mature, it was stated that CivReign was a "descent server with civ mechanics, not a civ server with descent." Further, due to the instability of the plugin and its nature to cause severe lag spikes, the decision was made to cut descent and overhaul the entirety of the server.
 
===Server Citadel Release===
On December 31st, 2022, at 7pm EST, the official release of the server was dated for January 27th, 2023. While it has been confirmed certain elements from the previous beta such as Descent has been removed, various other plugins and additions have been added in order to facilitate the growing vision of the server, including an overhaul of the tech tree, various additional plugins to help facilitate the need of travel and economics, but will still include the preban lists, and a new ruling being placed outright banning botting. Along with that, on January 9th, a hint was given to the release time, which would be followed up the next day as 5 pm EST, or 10 PM UTC. The release was forced to be pushed back to February 17th, 2023 due to prior unforeseen issues with the map of the server. Though the map was overhauled, it forced the team to wait until it was no longer feasible to get all mechanics ready and tested for the January 27th launch. To compensate, the CivReign team began releasing more teasers to maintain interest until it's release day. On February 24th, 2023. CivReign would officially release. The server would see over 100 players during it's launch.
 
=== Server Shutdown ===
After 5 months of running the server, it shut down abruptly on the 5th month anniversary. Prior to the shutdown of the server, it would see only between 1 to 0 player every day throughout Summer of 2023 until July 24th<ref>Civ Info Statistics: https://civmc.tk/stats</ref>. The server shut down due to the admins' financial situations as well as the CivReign team disbanding.
 
== Server Rules ==
CivReign's full rules may be found [https://cdn.discordapp.com/attachments/962079741391802368/1066873373025632347/Copy_of_CivReign_Rule_Book.pdf here,] but a synopsis can be seen below:
 
=== Community Rules ===
 
* All content affiliated with CivReign is expected to follow the same guidelines, including in Nation discords.
* Zero tolerance policy for bigotry, harassment, discrimination, etc.
* Keep to a PG-13 age rating
* Breaking rules, failure to report rulebreaking, and circumventing bans are all themselves against the rules.
* Cooperation with admins in investigations is mandatory
* CivReign reserves the right to deny service to individuals if it is deemed they are harmful to the integrity of the server
 
=== Gameplay Rules===
 
* King of the Ashes (KOTA) playstyles are prohibited.
** This is defined as actions that harm the integrity of the server, including but not limited to, duplication glitches to destroy server economy, excessive use of [[Citadel]] to permanently destroy civilian areas, lag machines, threatening technical stability of the server, etc.
** To clarify, Raiding, Obby-bombing, and other forms of ingame warfare are not considered to be KoTA noncompliant unless it is proven to be with the intent to cause the victimized party to leave the server.
*No cheating.
*No alts, you are limited to one account.
*Botting is banned in its entirety, though macros are allowed. In general, if you can replicate an action by taping down a key, you can use a macro for it.
*Optifine may not be used to visualize additional item information not seen in the vanilla client.
*No vaults or similar infrastructure within 500 blocks of the world border.
*References to historical hate-regimes such as, but not limited to, Nazism, Fascism, Apartheid, etc. are outright banned.
 
==Plugins==
 
{{See also|Mechanics and Plugins}}
 
=== Citadel===
Citadel allows placed blocks to be reinforced. This makes griefing more difficult; however, reinforcing a block costs resources. These resources vary depending on the server. CivReign's resources and their assigned values are listed in the table below. This plugin works by requiring reinforcement blocks under a foreign group to require multiple block breaks before the block is finally destroyed. When the block has been broken the designated number of times(based on the reinforcement material) it will look like a regular block. The amount of times a block must be broken depends on the level of reinforcement used. In order to break reinforced blocks more efficiently, multiple players can break the same block simultaneously.
{| class="wikitable"
|+Reinforcement Values (First Beta)
!Reinforcement material
!Strength
!Maturation
|-
|Stone
|64100
|5 min
|-
|Iron
|96250
|15 min
|-
|Diamond
|160500
|4 hrs
|-
| Steel
|Steal
|1000
|280
|12 hrs
|-
|Tempered
|1250
|544
|24 hrs
|-
|Warded
|2000
|1056
|48 hrs
|}
 
==== Acid Blocks ====
In order to combat grief using reinforced blocks, acid blocks(gold blocks in game) can be used remove reinforced blocks. To use acid blocks, the player must put the acid block under the reinforced block that they want to get rid of, and reinforce it with the same material that the unwanted block is reinforced with. Once the acid block is matured, the player will need to look at the acid block and type <code>/ctacid</code>. The gold block and its reinforcement will be recovered, but the unwanted block will disappear.
{| class="wikitable"
|+Acid Block Values (First Beta)
|+
!Reinforcement Material
!Acid Maturation
Line 72 ⟶ 106:
|}
 
==== Citadel Commands ====
 
* <code>/ctr</code> While holding a reinforcement material in your hand, type this command and right-click on the block that you wish to reinforce.
*<code>/ctb</code> This command allows you to bypass your own reinforcement(on by default). Type this command and breka your reinforced block to retrieve your materials.
*<code>/ctf</code> Type this command while a reinforcement material is in your inventory and the blocks you place will become reinforced.
*<code>/cti</code> Type this command and punch a reinforced block to get the name of the reinforcement material, strength, and maturation information.
 
=== Realistic Biomes ===
[[File:RealisticBiomes.jpg|thumb|Realistic Biome Infographic (by Seekinq)]]
Realistic biomes changes the rate at which crops grow depending on the biome that they are planted in. Other factors such as light level, light object, soil depth, etc also affect the growth times. As a general rule of thumb, most crops will grow best when put in direct sunlight and on solid ground.
{| class="wikitable sortable mw-collapsible"
|+CivReign Beta Realistic Biome Values
!Biome
! Wheat
!Carrot
!Potato
!Beetroot
! Cocoa
!Sugarcane
!Netherwart
Line 98 ⟶ 133:
!Birch
!Spruce
! Jungle
!Acacia
|-
Line 111 ⟶ 146:
|36 hr
|18 hr
|N/A
|36.1 hr
|N/A
|36.1 hr
|N/A
|72.75 hr
|96 hr
|-
|Swamp Hills
|32 hr
|24 hr
|32 hr
|N/A
|60 hr
|150 hr
|192 hr
|72 hr
|24 hr
|N/A
|48 hr
|N/A
| 48 hr
|111.6 hr
|72.75 hr
Line 153 ⟶ 188:
|36.6 hr
|N/A
|N/A
|-
|Taiga Hills
Line 164 ⟶ 199:
|145.5 hr
|N/A
| 72 hr
|N/A
|96 hr
Line 175 ⟶ 210:
|Snowy Taiga
|60 hr
|150 hr
|60 hr
|18.5 hr
|N/A
|N/A
|N/A
|N/A
|N/A
|N/A
Line 193 ⟶ 228:
|Snowy Taiga Hills
|85.75 hr
|200 hr
|N/A
| 24 hr
|N/A
|N/A
| N/A
|96 hr
| N/A
|N/A
|N/A
Line 204 ⟶ 240:
|N/A
|N/A
| 72.75
|N/A
| N/A
|72.75
|N/A
|N/A
|-
|Giant Spruce Taiga
|32 hr
|60 hr
| 12 hr
|60 hr
|N/A
Line 222 ⟶ 257:
|96 hr
|8 hr
| 96 hr
|48 hr
|N/A
Line 231 ⟶ 266:
|150 hr
|32 hr
|150 hr
|N/A
|N/A
Line 249 ⟶ 284:
|150 hr
|32 hr
| N/A
|24 hr
|24 hr
|291 hr
|36 hr
|144 hr
|N/A
Line 259 ⟶ 294:
|N/A
|111.6 hr
|N/A
|48 hr
|96 hr
|-
|Jungle Hills
Line 271 ⟶ 306:
|60 hr
|182 hr
| 72 hr
|72 hr
|72 hr
|N/A
|N/A
|N/A
| N/A
|N/A
| N/A
|N/A
|72.75 hr
Line 284 ⟶ 319:
|12 hr
|60 hr
| 60 hr
|150 hr
|200 hr
| 60 hr
| 192 hr
|36 hr
| 72 hr
|8.33% chance
|96 hr
|12.1 hr
|96 hr
|N/A
| 111.6 hr
| 48 hr
|-
|Forest
|32 hr
|24 hr
|32 hr
|N/A
|60 hr
|150 hr
| 192 hr
|72 hr
|24 hr
|N/A
|48 hr
|N/A
| 48 hr
| 111.6 hr
|72.75 hr
|111.6 hr
|-
|Shattered Savanna
| 8 hr
|24 hr
|32 hr
|60 hr
| 150 hr
|24 hr
|290.9 hr
|24 hr
| 36 hr
|5.45% chance
|48 hr
|8 hr
|48 hr
| N/A
|96 hr
|36.9 hr
|-
Line 338 ⟶ 373:
|N/A
|N/A
| N/A
|N/A
|N/A
|N/A
|N/A
| N/A
|N/A
| N/A
| N/A
|N/A
|N/A
|N/A
|N/A
| N/A
|N/A
|N/A
|N/A
|N/A
|N/A
|-
|Birch Forest
|12 hr
|18.5 hr
|12 hr
|150 hr
|24 hr
Line 362 ⟶ 397:
|291 hr
|64 hr
| 18 hr
|N/A
|36.1 hr
|N/A
|36.1 hr
|N/A
|72.75 hr
| 96 hr
|-
|Beach
| 18.2 hr
| 150 hr
|60 hr
|N/A
Line 387 ⟶ 422:
|N/A
|N/A
| 96 hr
|}
 
=== Descent ===
After the official end of CivEx, Descent was left without a home, until the suggestion of the Reign staff team led to Kannon contacted Samnrad and EarthComputer about their plugin, eventually leading to the pair officially joining the Reign's team, finishing the final touches on their plugin (Descent was essentially finished by the end of CivEx).
 
In game, Descent "caves" are spawned randomly when mining and are shown as shulker boxes but have a custom look when using the server texture pack. To enter a cave, a player must click on the chat message and they will be teleported to a new dimension. A player can leave the cave by either exiting through the same portal or by typing <code>/descent leave</code> in chat, however this has a 15 minute cooldown. Each cave is procedurally generated and therefore has it's own unique mobs, ores, fauna, and terrain. These caves are necessary to obtain certain materials that are not available in the default dimension but are required to advance along the tech-tree.
 
=== Namelayer ===
[[File:NameLayer.jpg|thumb|NameLayer Infographic (by Seekinq)]]
[[File:Namelayer GUI.png|thumb|This menu can be accessed by typing '/nl']]
Namelayer is a Citadel reinforcement group manager that allows different groups to be created within the game. This includes access to buildings, chat groups, and other various in game mechanics.
 
 
The long list of commands can be avoided:
 
* <code>/nl [group name]</code> - This opens the NameLayer menu
 
When <code>/nl</code> is typed without a group name, a screen with an array of chestplates will appear. Each chestplate type corresponds with a different permission level.
Line 413 ⟶ 444:
|Member
|-
| Gold
|Mod
|-
|Iron
Line 429 ⟶ 460:
!Function
|-
| /nlcg <group> [password]
| Creates a group, optionally with password
|-
|/nlsp <group> <password>
Line 447 ⟶ 478:
|Deletes a group
|-
| /nlip <group> <player> (PlayerType- default MEMBERS)
|Invites player to a group with optional rank
|-
|/nlleg <group>
| Leaves a group
|-
|/nlmp <group> <add/remove> <PlayerType> <PermissionType>
|Modifies the permissions of a group.
|-
|/nlpp <group> <player> <playertype>
|Promotes/Demotes a Player in a group
|-
Line 462 ⟶ 493:
|Rejects an invitation to a group.
|-
| /nlubl <group> <player>
| Removes a player from the blacklist for a group
|-
| /nlrm <group> <member>
|Removes a member from a group.
|-
Line 475 ⟶ 506:
|-
|/nltaai
| Toggles the auto-acceptance of invites
|-
|/nltg <group> <player>
|Transfers a group to another owner
|-
|/nlunlink </super group>
|Unlinks two groups from each other. [Unsupported]
|-
Line 487 ⟶ 518:
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+ Namelayer Passive Commands
! width="30%" |Namelayer command
! width="70%" | Function
|-
|/nllg
|Lists all groups player is in. Formatted "<group> : <permission level>"
|-
|/nlgdg
|Gets default group
|-
Line 501 ⟶ 532:
|-
|/nlgs <group>
| Get stats about a group. (Total members and list of members)
|-
|/nlid
|Infodump including list of members for each role level in each group
|-
Line 510 ⟶ 541:
|-
|/nllm <group> (PlayerType)
| List the players with selected role in a group
|-
|/nllp <group> <PlayerType>
Line 516 ⟶ 547:
|-
|/nlsbl <group>
|Shows all blacklisted players for a group
|}
===FactoryMod===
[[File:FactoryMod.jpg|thumb|FactoryMod Infographic (by Seekinq)]]
The FactoryMod plugin allows the production of materials at a higher efficiency. Some items in game can only be produced with factories. Each factory varies and they all have different recipes. A player can access all the factories and their recipes by typing <code>/fm</code> in game. Each factory has a set amount of health that gradually degrades over time. When a factory's health reaches zero, it must be repaired using the repair recipe within the factory menu. If a factory is left at zero health for too long, it will break permanently and will no longer be repairable.
 
== Team ==Setup====
A factory can be created by placing a furnace, crafting table, and a chest side by side.
Descent Devs: EarthComputer, Samnrad
 
*The furnace is where fuel for the factory run is placed. When there is a fuel in the furnace, hit the furnace with a stick to start the factory.
Devs: Owain_X, Requalre, Protonull, SharpCastle, MetalHusband
*The crafting table is used to select the recipe to run. A player can open the factory's menu by hitting the crafting table with a stick. Mouse over the wanted item and click it to select that recipe.
* The chest holds the recipe's ingredients and is where the output is deposited. The factory health can be seen when the chest is hit with a stick.
 
To finish the factory creation, place the exact ingredients required for a specific factory in the chest an then left-click the crafting table. Factory recipes and required materials can be seen through the FactoryMod menus, accessed by typing <code>/fm</code> and <code>/fm [factory name]</code>.
Map Maker: Zem
 
==Team==
Community Manager: Cortwade
Owners: Kannon, [[Cortwade]], [[Owain X]]
 
Admins: MetalHusband, Longboyy
Funding: Kannon
 
Moderators: TheJmqn, [[TTastic]]
Consultants: Bloof, Leobonet, JP, Zem, JuniorTide, Uniter, SharpCastle33
 
Devs: [[Orinnari]], [[Diet Cola]], Rektangle, TheMineKeeper, IceKeeper
Owners: Kannon, Cortwade, Owain_X
 
Map Maker: Zem (Paralon), Ivain
 
(If you feel you can contribute, please contact any Owners on Discord)
 
== References Events==
<references />Dev Diary 0: https://www.reddit.com/r/CivReign/comments/qsj4pw/development_diary_0_the_vision_of_civreign/
 
=== Seven Wonders of the Ancient World Challenge===
Dev Diary 1:
The CivReign admins announced a building competition, on the 1st of April, for players to build "wonders", with 7 people being selected and the top 3 winning prizes.<ref>{{Cdisc|sender=MetalHusband (DM to Verify)|sender-link=MetalHusband|date=2022/4/1|url=https://discord.com/channels/874786745600856114/874787095569391648/959542934343127121|text=Good Evening @everyone !
 
With the recent announcement of our public beta launch, April 9th for those who missed it, we are excited to announce our first of many competitions/events! We want to make CivReign a world that revolves around you all, the players. We also think a beta should mean something to everyone, not just the dev team receiving data and fixing bugs. Therefore, even though the full launch will include a new map, we want to bring some of the wonderful things you build in the beta to the full release map.
https://www.reddit.com/r/CivReign/comments/qx3sdh/development_diary_1_its_the_little_things/
 
Introducing CivReign's SEVEN WONDERS OF THE ANCIENT WORLD CHALLENGE! The beta map will have many different places for players to explore and build in. We want players to show off their incredible building abilities by creating their own "wonders".
 
The top seven builds during the competition will be deemed “ancient wonders”, with the top 3 winning additional prizes. Winning architects will receive the role "Wonder Architect" in this discord.
 
Winners will be chosen by the admin team, then we will have the community vote on the Top 3 Wonders. The architects of these Top 3 Wonders will receive the following prizes.
 
1st Place: $50 Gift Card (Steam or Amazon)
2nd Place: $25 Gift Card
3rd Place: $10 Gift Card
 
The contest will start on the day of the beta's release, April 9th, and conclude on May 9th. The admin team will choose our 7 finalists and our community will choose the top 3 in that week following May 9th.|channel=community-announcements|server=CivReign, a CivUnion Product|access-date=2022/5/16}}</ref> The competition started on the 9th of April and the top 7 were announced on the 10th of May, with a public vote planned to pick the top 3. The winners of the public vote were announced on the 30th of May with Melon Man made by [[Seekinq]] and [[_Monkee]] winning the top prize of a $50 amazon gift card.
{| class="wikitable sortable mw-collapsible"
!Build Name
!Builders
!Placement
!Prize
|-
|The Lighthouse of Alexandria
|[[Ferro]]
|
|
|-
|The Bridges of Alexandria
|[[Archie]]
|
|
|-
|The Statue of Enlightenment
|[[NikkoSama]]
|
|
|-
|The Kannin Harbor District
|[[Leobonet]]
|3rd Place
|$10 gift card
|-
|Melon Man
|[[Seekinq]], [[Alexmelons|trinitymelons]]
|1st Place
|$50 gift card
|-
|Aquinas Loft
|[[CredulousCultist]]
|
|
|-
|Ziqqurat of Fertility
|[[Bananagod|Bananagod8D]], [[Kicky_]], [[Rceckie]]
|2nd Place
|$25 gift card
|}
==References==
<references />
 
CivRegin:
[[File:CivRegin.jpg|thumb|The start of the CivRegin meme]]
[[Category:CivUnion]]
[[Category:StubCivReign]]
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