CivCubed: Difference between revisions

439 bytes added ,  10 months ago
sigil slimes
(civcubed is 1.20.1 actually)
(sigil slimes)
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Civilization beacons and their constituent Hearts are CivCubed's solution to the problems that bastions and reinforcements solve on mainline Civ. Each player has a single Civilization Heart, which can be placed to create a Civilization Beacon. Multiple players can contribute to the same Civilization Beacon to increase the strength and range of its effects. Effects include allowing domestic reinforcements to function at full efficacy, penalising foreign reinforcements, and faster adaptation. Civilization Beacons also serve to define the area of exile that exiled players will be unable to enter.
 
=== Sigils & Sigil Slimes ===
 
Sigils fill the role of player-on-player punishment in CivCubed, similarly to [[ExilePearl]]s. When a player with a sigil in their inventory kills another player, a sigil is bound to the “killed player.” These bound sigils do not achieve any effect on their own, but rather, they can be fed to a Sigil Slime in order to cause the slime to start banishing the sealed player from its civilization beacon.
 
=== Reinforcements ===
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