CivCubed: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
(link mainline) |
(rewrite lede, make things future tense, fix date) |
||
Line 5: | Line 5: | ||
|discord=https://discord.civcubed.net |
|discord=https://discord.civcubed.net |
||
|owner=[[OnceDoceTrece]] |
|owner=[[OnceDoceTrece]] |
||
|startdate= |
|startdate=December 1, 2023 (projected) |
||
|admins=TBD |
|||
|subreddit=https://reddit.com/r/CivCubed |
|subreddit=https://reddit.com/r/CivCubed |
||
|version=1.20.1 |
|version=1.20.1 |
||
Line 12: | Line 11: | ||
}} |
}} |
||
'''CivCubed''' is an upcoming Civ server |
'''CivCubed''' is an upcoming Civ server set to release on December 1, 2023. CivCubed will not use any existing [[Mechanics and plugins|plugins]] from [[mainline]] Civ servers, but rather will feature a new set of plugins written for CivCubed. |
||
CivCubed's stated design philosophy is to "rethink Civ from scratch". |
|||
Civcubed's development started in December 2022. |
|||
== Philosophy == |
== Philosophy == |
||
CivCubed |
CivCubed's stated philosophy is identify a set of core principles underlying Civ and building mechanics to suit those, instead of using [[Mechanics and Plugins|existing mechanics]] verbatim. |
||
CivCubed's three main stated principles are: |
|||
* Tangibility: as many things as possible should be tangible instead of abstract |
* Tangibility: as many things as possible should be tangible instead of abstract |
||
Line 28: | Line 31: | ||
=== Adaptation === |
=== Adaptation === |
||
CivCubed |
CivCubed will feature an adaptation mechanic that causes players to slowly adapt to the environments they spend time in, providing buffs such as increased resource yields from the environment and more effective reinforcements. |
||
=== Chat === |
=== Chat === |
||
CivCubed |
CivCubed will contain a new chat system, similar to what is found in [[mainline]] Civ servers, but simplified and graduating several ad-hoc conventions (e.g. global chat) into first-class mechanics. |
||
=== Crafting Stations === |
=== Crafting Stations === |
||
CivCubed |
CivCubed will feature enhanced crafting stations to serve a similar role to factories on mainline Civ servers. The most notable difference between CivCubed crafting stations and mainline Civ factories will be the use of manual labour rather than fuel and maintenance to power crafting stations, as well as many duties being offloaded to wholly unique items such as Woodcutters and enhanced furnaces that can process scraps produced by lower tiers. |
||
=== |
=== Calendar === |
||
CivCubed |
CivCubed will come with a calendar system, whose epoch is defined to be the Steam release date of Pizza Tower. |
||
The day/night cycle in CivCubed will be approximately an hour instead of 20 minutes in vanilla Minecraft. |
|||
=== Gear === |
=== Gear === |
||
CivCubed |
CivCubed will feature unique gear created out of regional materials, as well as stronger gear being created by combinations of materials from across regions. |
||
=== Groups === |
=== Groups === |
||
CivCubed |
CivCubed will feature a wholly new groups system, simplifiying group management considerably from mainline Civ. Notable differences from mainline Civ include custom roles with a new permissions system, the ability to split groups across multiple owners with no complications, and the (upcoming) ability to assign reinforcements to subgroups which can be assigned to different roles within the group without requiring players to create multiple groups to manage different trust levels of reinforcements (e.g. city, bunker, vault). |
||
=== Hearts & Civilization Beacons === |
=== Hearts & Civilization Beacons === |
||
Civilization beacons and their constituent Hearts are CivCubed's solution to the problems that bastions and reinforcements solve on mainline Civ. Each player |
Civilization beacons and their constituent Hearts are CivCubed's solution to the problems that bastions and reinforcements solve on mainline Civ. Each player will have a single Civilization Heart, which can be placed to create a Civilization Beacon. Multiple players can contribute to the same Civilization Beacon to increase the strength and range of its effects. Effects include allowing domestic reinforcements to function at full efficacy, penalising foreign reinforcements, and faster adaptation. Civilization Beacons also serve to define the area of exile that exiled players will be unable to enter. |
||
=== Sigils & Sigil Slimes === |
=== Sigils & Sigil Slimes === |
||
Sigils will fill the role of [[ExilePearl]] on CivCubed by providing a mechanism for player-enforced punishment. |
|||
⚫ | |||
⚫ | When a player with a sigil in their inventory kills another player, a sigil is bound to the “killed player.” These bound sigils do not achieve any effect on their own, but rather, they can be fed to a Sigil Slime in order to cause the slime to start banishing the sealed player from its civilization beacon. |
||
=== Reinforcements === |
=== Reinforcements === |
||
CivCubed will change [[reinforcement]] mechanics: a tool called a plumb-and-square will be used to manage reinforcements and carry reinforcing materials instead of commands. Additionally, entities such as chest boats, minecarts, and prized animals will be reinforceable. |
|||
=== Pylon Sovereignty (Civilization Beacons 2.0) === |
=== Pylon Sovereignty (Civilization Beacons 2.0) === |