CivCubed: Difference between revisions

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(Created page with "{{Infobox server |image=civcubed.png |caption=CivCubed Logo |reddit=[https://www.reddit.com/user/RainOfPain125 RainOfPain125] |discord=https://discord.gg/9b3N9CNPEQ |owner=janet blackquill |startdate=TBD |admins=TBD |subreddit=https://reddit.com/r/CivCubed |version=1.19.4 |address=TBD }} '''CivCubed''' is an upcoming Civ server whose development was started in December 2022. The goal of CivCubed is to rethink Civ from scratch, featuring zero existing plugins from ma...")
 
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CivCubed features a wholly new groups system, simplifiying group management considerably from mainline Civ. Notable differences from mainline Civ include custom roles with a new permissions system, the ability to split groups across multiple owners with no complications, and the (upcoming) ability to assign reinforcements to subgroups which can be assigned to different roles within the group without requiring players to create multiple groups to manage different trust levels of reinforcements (e.g. city, bunker, vault).
 
=== Hearts & Civilization Beacons ===
 
Civilization beacons and their constituent Hearts are CivCubed's solution to the problems that bastions and reinforcements solve on mainline Civ. Each player has a single Civilization Heart, which can be placed to create a Civilization Beacon. Multiple players can contribute to the same Civilization Beacon to increase the strength and range of its effects. Effects include allowing domestic reinforcements to function at full efficacy, penalising foreign reinforcements, and faster adaptation. Civilization Beacons also serve to define the area of exile that exiled players will be unable to enter.
 
=== Reinforcements ===
 
Reinforcements, like everything else in CivCubed, are rebuilt from the ground up. An tool called a plumb-and-square is used to manage reinforcements and carry reinforcing materials instead of commands. Additionally, entities such as chest boats, minecarts, and prized animals are reinforceable.
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