CivCubed: Difference between revisions

no edit summary
(Update to the infobox, add release date and correction to the Janet's Minecraft username. Added Pylon Sovereignty section.)
No edit summary
Tag: Manual revert
 
(15 intermediate revisions by 4 users not shown)
Line 3:
|caption=CivCubed Logo
|reddit=[https://www.reddit.com/user/RainOfPain125 RainOfPain125]
|discord=https://discord.civcubed.net
|owner=[[OnceDoceTrece]]
|startdate=NovemberDecember 302, 2023 (beta)
|admins=TBD
|subreddit=https://reddit.com/r/CivCubed
|version=1.20.1
|address=TBDcivcubed.net
}}
 
'''CivCubed''' is a [[Civ]] server whose beta released December 2, 2023.<ref>{{Cite Discord message|sender-link=OnceDoceTrece|sender=janet [modsville]|date=2023-12-2|url=https://discord.com/channels/1052830294438330419/1103567626510278726/1180311729322856508|text=@everyone LAUNCH IN FOUR MINUTES! GET ON civcubed.net 1.20.1!|channel=announcements|server=CivCubed|access-date=2023-12-2}}</ref> CivCubed does not use any existing [[Mechanics and plugins|plugins]] from [[mainline]] Civ servers, but rather features a new set of plugins written for CivCubed.
'''CivCubed''' is an upcoming Civ server whose development was started in December 2022. The goal of CivCubed is to rethink Civ from scratch, featuring zero existing plugins from mainline Civ servers. After nearly 8 months in development, [[OnceDoceTrece]] announced that CivCubed would be released on November 30, 2023 alongside with its own URL as a new CivCubed's Discord link.
 
Civcubed's development started in December 2022.
 
== Philosophy ==
 
CivCubed's aimsstated tophilosophy build Civ "from first principles,"is identifiyingidentify a set of core principles underlying principlesCiv and building mechanics to suit those, instead of using [[Mechanics and Plugins|existing mechanics]] verbatim.
 
TheCivCubed's three main stated principles that CivCubed builds on are:
 
* Tangibility: as many things as possible should be tangible instead of abstract
Line 32 ⟶ 33:
=== Chat ===
 
CivCubed contains a newThe chat system, is similar to what[[Chat|that is found inof mainline Civ servers, but simplified and graduating several ad-hoc conventions (e.g. global chat) into first-class mechanics]].
 
=== Crafting Stations ===
 
CivCubed features enhanced craftingCrafting stations to serve a similar role to [[Factory|factories]] on mainline Civ servers. The most notable difference between CivCubed crafting stations and mainline Civ factories is the use of manual labour to power crafting stations, rather than the use of fuel and maintenanceupkeep tocosts powerin craftingthe stations,form asof well[[Factory#Health|factory ashealth]]. manySome duties beingare offloaded to whollydistinct uniquecrafting itemsstations such as Woodcutters and enhanced furnaces that can process scraps produced by lower tiers.
 
=== DatekeepingSeasons ===
 
CivCubedThe comes with a datekeepingseasonal system, whoseon epochCivCubed isdivides definedthe toyear beinto thefour Steamseasons releaseof datethree ofmonths Pizza Towereach. Among other things, this means that theThe day/night cycle in CivCubed is approximately an hour, instead of beingthe standard 20 minutes as in standardvanilla Minecraft.
 
=== GearMetals ===
{{Main|Metal (CivCubed)}}
 
CivCubed adds additional metals beyond vanilla, such as Sapphire and Orichalcum. These metals can only be found in specific regions, and can be combined together into an alloy for a more powerful metal.
CivCubed features unique gear created out of regional materials, as well as stronger gear being created by combinations of materials from across regions.
 
Tools and armor can be crafted out of these metals.
 
=== Groups ===
 
CivCubed's group system is similar to that of [[NameLayer]]. It includes a subgroup system, the ability to specify custom roles, and the ability to have multiple owners for a group.
CivCubed features a wholly new groups system, simplifiying group management considerably from mainline Civ. Notable differences from mainline Civ include custom roles with a new permissions system, the ability to split groups across multiple owners with no complications, and the (upcoming) ability to assign reinforcements to subgroups which can be assigned to different roles within the group without requiring players to create multiple groups to manage different trust levels of reinforcements (e.g. city, bunker, vault).
 
Subgroups allow different reinforcements to be assigned to different sections of a claim without requiring all players to be in multiple groups.
 
=== Hearts & Civilization BeaconsHearts ===
 
Civilization Hearts are CivCubed's take on [[Bastion|bastions]] and [[Reinforcement|reinforcements]] from mainline Civ servers.
Civilization beacons and their constituent Hearts are CivCubed's solution to the problems that bastions and reinforcements solve on mainline Civ. Each player has a single Civilization Heart, which can be placed to create a Civilization Beacon. Multiple players can contribute to the same Civilization Beacon to increase the strength and range of its effects. Effects include allowing domestic reinforcements to function at full efficacy, penalising foreign reinforcements, and faster adaptation. Civilization Beacons also serve to define the area of exile that exiled players will be unable to enter.
 
Each player has a single Civilization Heart, which can be placed to create a Civilization Beacon. Beacons provide a fixed durability to all blocks within its range, similar to [[Citadel]]. Multiple players can contribute to the same Beacon to increase the range of its protection.
=== Sigils & Sigil Slimes ===
 
=== Sigils & Sigil Slimes ===
Sigils fill the role of player-on-player punishment in CivCubed, similarly to [[ExilePearl]]s. When a player with a sigil in their inventory kills another player, a sigil is bound to the “killed player.” These bound sigils do not achieve any effect on their own, but rather, they can be fed to a Sigil Slime in order to cause the slime to start banishing the sealed player from its civilization beacon.
 
Sigils fillare thesimilar roleto of player-on-player punishmentpearls in CivCubed, similarly to [[ExilePearl]]s. When a player with a sigil in their inventory kills another player, athat sigil isbecomes bound to the “killed player.” Thesewho bounddied. sigils doBound not achieve any effect on their own, but rather, theySigils can be fedapplied to a Sigil Slime in order to causeprevent the slimebound toplayer startfrom banishingentering the sealedarea playerprotected fromby its civilizationCivilization beaconBeacon.
=== Reinforcements ===
 
=== Pylon Sovereignty (Civilization Beacons 2.0) ===
Reinforcements, like everything else in CivCubed, are rebuilt from the ground up. An tool called a plumb-and-square is used to manage reinforcements and carry reinforcing materials instead of commands. Additionally, entities such as chest boats, minecarts, and prized animals are reinforceable.
First introduced to CivCubed to address the issues with the claims in the past civ servers. Pylon are blocks that can be placed by group members where it can be linked to its placer once placed. Players can only be linked to one pylon and there are two types of pylons: standalone and multiple pylons. With standalone pylon, the player initiates a claiming sequence if it is placed in free area and the claiming sequence defines the pylon's group, its polygon, and its prime time. With multiple pylons, it can link pylons together to strengthen the pylon's group, allowing more land to be claimed. It comes with the polygon editor to update claims with appropriate group's permissions, as well as ability to contest claims that can potentially destroy pylons after a contesting sequence is completed.
 
== References ==
=== Pylon Sovereignty (Civilization Beacons 2.0) ===
<references />
First introduced to CivCubed to address the issues with the claims in the past civ servers. Pylon are blocks that can be placed by group members where it can be linked to its placer once placed. Players can only be linked to one pylon and there are two types of pylons: standalone and multiple pylons. With standalone pylon, the player initiates a claiming sequence if it is placed in free area and the claiming sequence defines the pylon's group, its polygon, and its prime time. With multiple pylons, it can link pylons together to strengthen the pylon's group, allowing more land to be claimed. It comes with the polygon editor to update claims with appropriate group's permissions, as well as ability to contest claims that can potentially destroy pylons after a contesting sequence is completed.
[[Category:Live Servers (Inactive)]]
[[Category:Servers]]
[[Category:CivCubed]]
2,232

edits