Civ+: Difference between revisions
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'''Civ+''' is a unique take on the popular |
'''Civ+''' is a unique take on the popular [[Civ]] genre, aiming to solve fundamental flaws in the game's design while maintaining the spirit of the original. |
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One of the biggest changes is how imprisoned players are fueled - instead of a farmable, stockpileable resource, players holding prisoners must travel to a fallen meteor. Meteors fall randomly in a random location every few weeks, and standing within their temporarily active aura slowly refills any prisoners a player has in their inventory. This adds a higher risk cost to holding prisoners for extended sentences, rather than a dull, risk-free grind. |
One of the biggest changes is how imprisoned players are fueled - instead of a farmable, stockpileable resource, players holding prisoners must travel to a fallen meteor. Meteors fall randomly in a random location every few weeks, and standing within their temporarily active aura slowly refills any prisoners a player has in their inventory. This adds a higher risk cost to holding prisoners for extended sentences, rather than a dull, risk-free grind. |