Civ+: Difference between revisions

m
Link to civcraft, devoted, and sovasc in the intro paragraph
(Reorganize and expand introduction paragraphs)
m (Link to civcraft, devoted, and sovasc in the intro paragraph)
Line 10:
One of the major goals when designing plugins for Civ+ was for every new plugin to be fully self-documenting, or at least self-evident. Mechanics should explain themselves when you attempt to use them, and known mechanics should point to unknown mechanics. While this goal hasn't been fully reached with the existing plugins like Citadel and Namelayer, many of Civ+'s existing plugins are semi-self-documenting.
 
Civ+ was influenced by [[CivCraft|CivCraft 2.0]], [[Devoted|Devoted 2.0]], and [[Sovereignty Ascending]]. While obvious features like Citadel and Namelayer came from CivCraft 2.0, less obvious features include the idea that a civserver should be permanent, without significant decay or a looming fear the server will eventually reset. From Devoted 2.0 came the influence in Civ+'s WorldPainter map. While most civservers' world-painted maps look beautiful in renders and flythroughs, they are often ugly and garish on a first-person ground prospective. When actually playing on these maps in survival it is often worse, with player heads being in trees and leaves failing to decay. Civ+'s map was designed from the start to be playable and pleasant from a first-person prospective. Finally, from Sovereignty Ascending came the idea of Sanctuaries, although several changes were made to properly balance exploits that came up at the time. In addition, the prospective that civserver plugins should be rewritten also partially came from SovAsc.
 
== Mechanics ==
367

edits