Civ+: Difference between revisions

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Linkify Finale in introduction
(Introduction: Remove statement of incompleteness in paragraph explaining self-documenting plugins, replace with mention of TutorTales)
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One of the biggest changes is how imprisoned players are fueled - instead of a farmable, stockpileable resource, players holding prisoners must travel to a fallen meteor. Meteors fall randomly in a random location every few weeks, and standing within their temporarily active aura slowly refills any prisoners a player has in their inventory. This adds a higher risk cost to holding prisoners for extended sentences, rather than a dull, risk-free grind.
 
Unlike many civservers, which aim to be on the latest version, Civ+ uses 1.8.9. This has several advantages - modern civservers often struggle to remain on a constant treadmill of version upgrades and mod updates, but Civ+ can use the same mods and plugins without any time wasted porting features. In addition, the stable platform allows for the use of deep NMS techniques that reach deep into minecraft's code to modify vanilla mechanics. For example, the horse breeding mechanics introduced by Ivy would be impossible without using NMS. 1.8.9 also contains a superb PvP system, unlike the emulation created by 1.9+ [[Finale]] and other such plugins that simply remove the attack cooldown without reintroducing emergent mechanics like w-tapping and block-hitting.
 
Another major change is to the exp economy. Doing tasks like mining, farming, fishing, and killing mobs has a chance to yield treasure maps. These maps can be followed to obtain a random relic - an item required for crafting exp, as well as the replacement for enchanted books and enchanting with an enchantment table. This ties the exp grind and combat gear progression to exploration, something that the custom painted map in Civ+ benefits greatly from.
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