Civ+: Difference between revisions

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One of the biggest changes is how imprisoned players are fueled - instead of a farmable, stockpileable resource, players holding prisoners must travel to a fallen meteor. Meteors fall randomly in a random location every few weeks, and standing within their temporarily active aura slowly refills any prisoners a player has in their inventory. This adds a higher risk cost to holding prisoners for extended sentences, rather than a dull, risk-free grind.
 
Unlike many civservers, which aim to be on the latest version, Civ+ uses 1.8.9. This has several advantages - modern civservers often struggle to remain on a constant treadmill of version upgrades and mod updates, but Civ+ can use the same mods and plugins without any time wasted porting features. In addition, the stable platform allows for the use of deep NMS techniques that reach deep into minecraft's code to modify vanilla mechanics. For example, the horse breeding mechanics introduced by Ivy would be impossible without using NMS. 1.8.9 also contains a superb PvP system, unlike the emulation created by 1.9+ [[Finale]] and other such plugins that simply remove the attack cooldown without reintroducing emergent mechanics like w-tapping and block-hitting.
 
Another major change is to the exp economy. Doing tasks like mining, farming, fishing, and killing mobs has a chance to yield treasure maps. These maps can be followed to obtain a random relic - an item required for crafting exp, as well as the replacement for enchanted books and enchanting with an enchantment table. This ties the exp grind and combat gear progression to exploration, something that the custom painted map in Civ+ benefits greatly from.
 
One of the major goals in designing plugins for Civ+ was for them to be fully self-documenting, or at least self-evident. Mechanics should explain themselves when used, and known mechanics should point to unknown mechanics. WhileThe thisplugins goalthat hasn'twere beendesigned fullyfrom reachedthe ground-up excel in this aspect, with existingentries pluginsin likethe Citadelrecipe book for custom blocks and Namelayer,items manyrelated ofto Civ+'sthe plugin. Additionally, all plugins arehave semi-self-documentinga tutorial book that is given to the player only when they interact with the plugin.
 
Civ+ was influenced by [[CivCraft|CivCraft 2.0]], [[Devoted|Devoted 2.0]], and [[Sovereignty Ascending]]. Obvious features like Citadel and Namelayer came from CivCraft 2.0, but less obvious features include the idea that a civserver should be permanent, without significant decay or fear of eventual reset. From Devoted 2.0 came the influence in Civ+'s WorldPainter map, designed from the start to be playable and pleasant from a first-person perspective. Finally, from Sovereignty Ascending came the idea of Sanctuaries, with several changes made to balance potential exploits. The prospective that civserver plugins should be rewritten also partially came from SovAsc.
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* Prison/Exile Pearls are replaced with Vorpal Swords, which can imprison multiple people in one sword and must be fueled at meteors.
* Meteors fall every other week and besidesemit an aura that can be used to refuel vorpal swords, also have cool unique loot in theminside.
* City Bastions are replaced with [[Sanctuary (Civ+)|Sanctuaries]], which are larger than city bastions and can be expanded using ExP.<ref>Civ+Sanctuaries video by Amelorate https://www.youtube.com/watch?v=3FuG6TmZKGg</ref>
* The crafting table grid is replaced with a 5x5 grid that can accept multiple items per slot. This is used for expensive items instead of factories.
* Days are increased to 2 real life hours, and nights to 30 minutes.
* Vanilla horse breeding is replaced with a mixture of training and breeding.<ref>[[File:Civ+ Changelog 8-8-22.png|100px]]</ref>
* <code>[[:/gamma|/gamma]]</code>
 
== Plugins ==
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==== Meteors ====
 
Roughly every othersix weekto eight days, a meteor falls somewhere in the map and its rough location is announced ingame. andThe exact day of the week a meteor lands on varies in order to prevent a meteor from landing on Sunday, however the discordschedule for what day a meteor will land on is viewable ingame. A meteor contains unique loot, and its aura refuels Vorpal-enchanted weapons. Although simple, the plugin adds deep complexity as players are incentivized to monopolize meteors and fight over them, as an alternative to vault breaks.
 
==== Vorpal ====
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{{Main|Sanctuary (Civ+)}}
 
Civ+ adds a custom block called a Sanctuary. Roughly, it replaces Bastionsthe forfunctionality Civ+covered by a [[City Bastion]]. A single sanctuary is designed to cover a radius of hundreds of blocks.
 
A sanctuary protects against reinforcing blocks, and man-made blocks will be automatically reinforced requiring the block to be broken 20 times before it will actually break.
Sanctuaries are retextured Beacon blocks. They have two radiuses. The inner 20% of the radius covered by the sanctuary gets vault-type protection, which protects from placing blocks, ender pearling, and many other actions. The outer 80% protects against reinforcing, water griefing, and also automatically reinforces non-natural blocks against 20 breaks.
 
Sanctuaries are fueled with ExP. 1 ExP bottle expands the ''area'' of the sanctuary by 10 blocks. Because fuel affects the area instead of the radius, it is always more efficient to expand your existing Sanctuary, instead of placing multiple overlapping ones.
 
When you enter or leave a Sanctuary, its name is displayed on the screen.
 
The Sanctuary plugin also implements [[Bastion (Civ+)|Vault Bastions]].
 
==== Stickers ====
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