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{{Infobox server
{{Infobox server|name=Civ+|image=CivPlus.png|owner=[https://civwiki.org/wiki/ParkerTehPwner Parker]|admins=* Sepia
|name=Civ+
* [[Amelorate]]|discord=https://discord.gg/73BQCCU6xg|version=1.8.9|address=play.civ.plus|subreddit=[https://www.reddit.com/r/civ_plus/ r/civ_plus/]}}'''Civ+''' is a classic take on the Civcraft genre that aims to solve fundamental flaws of the game’s design while maintaining the spirit of the original with some much needed improvements.
|image=CivPlus.png
|caption1=Civ+ Logo
|image2=CivPlusClaimsMap.png
|caption2=Civ+ Claims Map as of April 4th, 2022
|startdate=1st of January 2022
|owner=[[ParkerTehPwner|Parker]]
|admins=* [[Sepia]]
* [[Amelorate]]
|version=1.8.9
}}
'''Civ+''' is a unique take on the popular [[Civ]] genre, aiming to solve fundamental flaws in the game's design while maintaining the spirit of the original.
 
TheOne biggestof changethe to thebiggest genrechanges is how imprisoned players are fueled. Instead- instead of a farmable, stockpileable resource, thoseplayers holding prisoners will need tomust travel to a fallen meteor. AMeteors meteorfall will fallrandomly in a random location every few weeks, and standing within itstheir temporarily active aura slowly refills any prisoners youa haveplayer has in yourtheir inventory. The goal of this is toThis addadds a higher risk cost to holding prisoners for extended sentences, rather than a dull, risk-free grind.
 
Unlike many civservers, which aim to be on the latest version, Civ+ uses 1.8.9. Being on such an old versionThis has manyseveral advantages. While- modern civservers are forced (and often fail)struggle to remain on a constant treadmill of version upgrades and mod updates, but Civ+ can use the same mods and plugins it always has without any time wasted porting features. In addition, thisthe stable platform allows Civ+for tothe use of deep NMS techniques that reach deep into minecraft's code to modify vanilla mechanics. For example, the horse breeding mechanics introduced by Ivy would be impossible, or at least significantly more difficult without using NMS. 1.8.9 also contains a superb PvP system, unlike the emulation created by 1.9+ [[Finale]] and other such plugins that simply remove the attack cooldown while failing towithout reintroducereintroducing emergent mechanics like w-tapping and block-hitting.
Another major change is to the exp economy. Doing tasks such as mining, farming, fishing, and killing mobs has a chance to yield treasure maps. Treasure maps can be followed in order to obtain a random relic- an item required for crafting exp, as well as the replacement for enchanted books and enchanting with an enchantment table. This aims to tie the exp grind and combat gear progression to exploration, something that a custom painted map like the one on Civ+ benefits greatly from.
 
Another major change is to the exp economy. Doing tasks such aslike mining, farming, fishing, and killing mobs has a chance to yield treasure maps. TreasureThese maps can be followed in order to obtain a random relic - an item required for crafting exp, as well as the replacement for enchanted books and enchanting with an enchantment table. This aims to tieties the exp grind and combat gear progression to exploration, something that athe custom painted map like the one onin Civ+ benefits greatly from.
Unlike many civservers, which aim to be on the latest version, Civ+ uses 1.8.9. Being on such an old version has many advantages. While modern civservers are forced (and often fail) to remain on a constant treadmill of version upgrades and mod updates, Civ+ can use the same mods and plugins it always has without any time wasted porting features. In addition, this stable platform allows Civ+ to use deep NMS techniques that reach deep into minecraft's code to modify vanilla mechanics. For example, the horse breeding mechanics introduced by Ivy would be impossible, or at least significantly more difficult without using NMS. 1.8.9 also contains a superb PvP system unlike the emulation created by 1.9+ Finale and other such plugins that simply remove the attack cooldown while failing to reintroduce emergent mechanics like w-tapping and block-hitting.
 
One of the major goals whenin designing plugins for Civ+ was for every new pluginthem to be fully self-documenting, or at least self-evident. Mechanics should explain themselves when you attempt to use themused, and known mechanics should point to unknown mechanics. WhileThe thisplugins goalthat hasn'twere beendesigned fullyfrom reachedthe ground-up excel in this aspect, with entries in the existingrecipe pluginsbook likefor Citadelcustom blocks and Namelayer,items manyrelated ofto Civ+'sthe existingplugin. Additionally, all plugins arehave semi-self-documentinga tutorial book that is given to the player only when they interact with the plugin.
 
Civ+ was influenced by [[CivCraft|CivCraft 2.0]], [[Devoted|Devoted 2.0]], and [[Sovereignty Ascending]]. While obviousObvious features like Citadel and Namelayer came from CivCraft 2.0, but less obvious features include the idea that a civserver should be permanent, without significant decay or a looming fear the server willof eventuallyeventual reset. From Devoted 2.0 came the influence in Civ+'s WorldPainter map. While most civservers' world-painted maps look beautiful in renders and flythroughs, they are often ugly and garish on a first-person ground prospective. When actually playing on these maps in survival it is often worse, with player heads being in trees and leaves failing to decay. Civ+'s map was designed from the start to be playable and pleasant from a first-person prospectiveperspective. Finally, from Sovereignty Ascending came the idea of Sanctuaries, althoughwith several changes were made to properly balance potential exploits that came up at the time. In addition, theThe prospective that civserver plugins should be rewritten also partially came from SovAsc.
 
== Mechanics ==
 
* Prison/Exile Pearls are replaced with Vorpal Swords, which can imprison multiple people in one sword and must be fueled at meteors.
* Bastions are replaced with [[Sanctuary (Civ+)|Sanctuaries]], which are larger than bastions and can be expanded using ExP.<ref>Civ+Sanctuaries video by Amelorate https://www.youtube.com/watch?v=3FuG6TmZKGg</ref>
* Meteors fall every week and emit an aura that can be used to refuel vorpal swords, also have cool unique loot inside.
* City Bastions are replaced with [[Sanctuary (Civ+)|Sanctuaries]], which are larger than city bastions and can be expanded using ExP.<ref>Civ+Sanctuaries video by Amelorate https://www.youtube.com/watch?v=3FuG6TmZKGg</ref>
* The crafting table grid is replaced with a 5x5 grid that can accept multiple items per slot. This is used for expensive items instead of factories.
* Days are increased to 2 real life hours, and nights to 30 minutes.
* Vanilla horse breeding is replaced with a mixture of training and breeding.<ref>[[File:Civ+ Changelog 8-8-22.png|100px]]</ref>
* <code>[[:/gamma|/gamma]]</code>
 
== Plugins ==
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==== Meteors ====
 
Roughly every othersix weekto eight days, a meteor falls somewhere in the map and its rough location is announced ingame. andThe exact day of the week a meteor lands on varies in order to prevent a meteor from landing on Sunday, however the discordschedule for what day a meteor will land on is viewable ingame. A meteor contains unique loot, and its aura refuels Vorpal-enchanted weapons. Although simple, the plugin adds deep complexity as players are incentivized to monopolize meteors and fight over them, as an alternative to vault breaks.
 
==== Vorpal ====
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Using a Vorpal Sword Relic obtained from [[EXPLoration|Treasure Maps]], you can enchant any item with Vorpal. Killing a player with a Vorpal item in your hand will imprison them in the item, sending them to the end. A Vorpal-enchanted item can have multiple players imprisoned within. If one or more players are imprisoned within a Vorpal item, it must be refueled at a meteor once every six weeks or all players within will be freed.
 
==== LeerSnitches ====
 
Civ+ has a complete rewrite of all of [[JukeAlert]]'s functionality. Using a noteblock and an ender eye, one can craft a Snitch. By placing and reinforcing the snitch, it will notify its owner of anyone who enters its radius. If instead one crafts together a jukebox and an ender eye, they'll receive a Logging Snitch which will send notifications for any action done within its radius and will log the notifications within the block to be checked later with the command ''/ja info''.
By throwing an ender eye inside a chunk, the chunk will be "watched" upon a set NameLayer group. Players on the group will get notifications when the chunk is entered, and actions within the chunk are logged. This plugin replaces [[JukeAlert]].
 
==== MeansOfProduction ====
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{{Main|Sanctuary (Civ+)}}
 
Civ+ adds a custom block called a Sanctuary. Roughly, it replaces Bastionsthe forfunctionality Civ+covered by a [[City Bastion]]. A single sanctuary is designed to cover a radius of hundreds of blocks.
 
A sanctuary protects against reinforcing blocks, and man-made blocks will be automatically reinforced requiring the block to be broken 20 times before it will actually break.
Sanctuaries are retextured Beacon blocks. They have two radiuses. The inner 20% of the radius covered by the sanctuary gets vault-type protection, which protects from placing blocks, ender pearling, and many other actions. The outer 80% protects against reinforcing, water griefing, and also automatically reinforces non-natural blocks against 20 breaks.
 
Sanctuaries are fueled with ExP. 1 ExP bottle expands the ''area'' of the sanctuary by 10 blocks. Because fuel affects the area instead of the radius, it is always more efficient to expand your existing Sanctuary, instead of placing multiple overlapping ones.
 
When you enter or leave a Sanctuary, its name is displayed on the screen.
 
The Sanctuary plugin also implements [[Bastion (Civ+)|Vault Bastions]].
 
==== Stickers ====
 
Renaming a dye item in an anvil turns it into a sticker. When you right click a block, the sticker is added to the block. Clicking on the block will display any stickers on the block. If the block is a pressure plate or redstone ore, walking over it will display the sticker. Breaking the block will drop the block with all stickers on it, and placing the dropped block will relocate the stickers. To remove a sticker, you can click it with a Sticker Scraper, crafted using MeansOfProduction.
 
==== TutorTales ====
 
Civ+ has built-in tutorial books. In order to prevent players from becoming overwhelmed from getting several books when they join the server, the plugin instead gives the player a book when they do an action related to a specific mechanic. For example, if a player logs in after their chests have been raided, they'll be given a tutorial book about snitches.
 
== Iterations ==
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