Citadel: Difference between revisions

code blocks
(code blocks)
(code blocks)
Line 149:
! Mode name !! Command !! Description
|-
| Reinforce Mode || <code>/ctr [group]</code> || The most basic reinforcement mode. While in Reinforce mode, left or rick click on a block with a reinforcement material in your hand to reinforce that block.
|-
| Fortify Mode || <code>/ctf [group]</code> || Run this command with a reinforcement material in your hand. While in Fortify mode, this material will automatically be used to reinforce any blocks you place. While in fortify mode, any blocks placed are automatically reinforced reinforced with that material. If you run out of reinforcement material, or a reinforcement fails for any reason, Fortify mode will exit.
|-
| Easy Mode || <code>/cte</code> || Unlike other modes this only allows reinforcing to your default group. On easy reinforce you can hold a reinforcement material on your off-hand and automatically reinforce blocks you place with it, or hold the reinforcement material on your main-hand and punch blocks to reinforce them. Unlike Reinforce mode this won't generate warnings when attempting to interact with blocks without a reinforcement material, letting you leave it on. However, doing so may lead to accidental reinforcement
|-
| Advanced Mode || <code>/cta [group]</code> || The command must be run while holding the type of block you intend to reinforce in your main hand and a reinforcement material in your offhand, you may do so again to add more targeted block types. Advanced mode behaves like fortify mode while allowing you to choose individual groups and different reinforcement types (or, by default, none) for each type block there is.
|-
| Patch Mode || <code>/ctp</code> || Used to repair existing reinforcements instead of creating them. While in Patch mode, left or right click an existing reinforced block. It will be repaired to full durability if you have the reinforcement material used to reinforce the block in your inventory. The chance of consuming the reinforcement material is proportional to how damaged the block is. For instance, a block at 95% durability would have a 5% chance of consuming the material.
|-
| Normal Mode || <code>/cto</code> || Exits any reinforcement mode and returns to Normal mode. This is the default mode for all players.
|}
 
2,234

edits