Citadel: Difference between revisions
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[[File:Citadel block break animation.gif|thumb|305px| '''Example of a reinforced block being broken.''' The block break animation plays and the block breaks but because it is reinforced, the block reappears.]] |
[[File:Citadel block break animation.gif|thumb|305px| '''Example of a reinforced block being broken.''' The block break animation plays and the block breaks but because it is reinforced, the block reappears.]] |
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While normal (unreinforced) blocks only need to be broken once, reinforced blocks must be repeatedly broken before the block actually breaks. Tool durability does not decrease when breaking reinforcements, only when performing the final break of a reinforced block which results in its actual breakage. This means that breaking a reinforced block consumes as much durability as a regular block. |
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Similarly reinforced blocks broken by explosions do not break but instead receive the same damage they would if broken once by a player ([[#Decay|Decay]] and [[#Maturation|Maturation]]<!-- TODO: maturation section --> multipliers are applied) |
Similarly, reinforced blocks broken by explosions do not break but instead receive the same damage they would if broken once by a player ([[#Decay|Decay]] and [[#Maturation|Maturation]]<!-- TODO: maturation section --> multipliers are applied) |
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== Reinforcing == |
== Reinforcing == |
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