Citadel: Difference between revisions
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{{Featured article}}
'''Citadel''' is
Citadel interacts closely with the [[Namelayer]] plugin. Blocks are reinforced to a particular Namelayer group, and users on that group can bypass the protections of Citadel for that block.
First introduced in [[Civcraft]], Citadel has been included in every [[mainline]] civ server since.
== Mechanics ==
[[File:Citadel block break animation.gif|thumb|305px|Example of a reinforced block being destroyed. Every time a player breaks the block, it reduces the durability of the reinforcement. The block is destroyed as normal once the reinforcement durability reaches zero.]]
In vanilla minecraft, blocks need only be broken once to be destroyed. In contrast, blocks reinforced by Citadel must be broken repeatedly before the block is destroyed. The durability of a reinforced block depends on the material that block was reinforced with.
=== Reinforcement Materials ===
<tabber>
|-|CivMC=
{| class="wikitable"
!Material
!Durability
!Maturation time
!Acid maturation
!Dimension Restriction
|-
|Stone
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|30 minutes
|2 hours
|Overworld
|-
|Iron Ingot
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|4 hours
|12 hours
|Overworld
|-
|Diamond
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|12 hours
|24 hours
|Overworld
|-
|Nether Brick
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|30 minutes
|2 hours
|Nether
|-
|Gold Ingot
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|4 hours
|12 hours
|Nether
|-
|Gilded Blackstone
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|12 hours
|24 hours
|Nether
|-
|}
|-|CivClassic 2.0=
{| class="wikitable"
!Material
!Durability
!Maturation time
!Acid maturation
|-
|Paper
|1
|1 minutes
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|4 hours
|2 days
|-
|}
|-|Civcraft 1.0=
{| class="wikitable"
!Material
!Durability
!Maturation time
!Acid maturation
|-
|Stone
|25
|Instant
|N/A
|-
|Iron Ingot
|250
|Instant
|N/A
|-
|Diamond
|1800
|Instant
|N/A
|-
|}
</tabber>
Players cannot interact with reinforced blocks in any way. This includes:
* Opening reinforced containers, such as chests, barrels, or hoppers
* Pulling items out of — or putting them into — a reinforced container with a hopper (unless the container has been marked as [[insecure]])
* Opening or closing reinforced apertures, such as doors or trapdoors
* Tilling reinforced grass or destroying reinforced farmland
* Initiating a redstone signal from a reinforced redstone component. Stepping on a reinforced pressure plate or clicking a reinforced button, for instance, will not send a redstone signal
* Harvesting or planting crops on top of a reinforced block
=== Tool Durability ===
Breaking a reinforced block will not take durability off a tool. However, performing the final break which destroys a reinforced block will. This means that destroying a reinforced block with a tool consumes the same durability as breaking a regular block.
=== Gravity ===
Reinforced blocks are not affected by gravity. This means that, for instance, reinforced sand will float, even when unsupported by blocks under it.
However, blocks which require a supporting block to be placed on — such as doors, rails, buttons, or torches — still have this requirement, even if they are reinforced.
== Modes ==
=== Reinforcement Modes ===
To reinforce a block, you must switch to a reinforcement mode. There are several of these modes, but all work functionally identically: blocks can be reinforced with a reinforcement material (see {{section link||Reinforcement Materials}}), and doing so consumes one of that material. The exact mechanism by which a block is reinforced depends on what mode you are in.
Most reinforcement modes take an optional <code>group</code> argument. This is the Namelayer group that the block will be reinforced to while in that mode. If no group argument is supplied, it will use your [[default group]].
{| class="wikitable"
|-
! Mode name !! Command !! Description
|-
| Reinforce Mode || /ctr [group] || The most basic reinforcement mode. While in Reinforce mode, left or rick click on a block with a reinforcement material in your hand to reinforce that block.
|-
| Fortify Mode || /ctf [group] || Run this command with a reinforcement material in your hand. While in Fortify mode, this material will automatically be used to reinforce any blocks you place. While in fortify mode, any blocks placed are automatically reinforced reinforced with that material. If you run out of reinforcement material, or a reinforcement fails for any reason, Fortify mode will exit.
|-
| Easy Mode || /cte || Unlike other modes this only allows reinforcing to your default group. On easy reinforce you can hold a reinforcement material on your off-hand and automatically reinforce blocks you place with it, or hold the reinforcement material on your main-hand and punch blocks to reinforce them. Unlike Reinforce mode this won't generate warnings when attempting to interact with blocks without a reinforcement material, letting you leave it on. However, doing so may lead to accidental reinforcement
|-
| Advanced Mode || /cta [group] || The command must be run while holding the type of block you intend to reinforce in your main hand and a reinforcement material in your offhand, you may do so again to add more targeted block types. Advanced mode behaves like fortify mode while allowing you to choose individual groups and different reinforcement types (or, by default, none) for each type block there is.
|-
| Patch Mode || /ctp || Used to repair existing reinforcements instead of creating them. While in Patch mode, left or right click an existing reinforced block. It will be repaired to full durability if you have the reinforcement material used to reinforce the block in your inventory. The chance of consuming the reinforcement material is proportional to how damaged the block is. For instance, a block at 95% durability would have a 5% chance of consuming the material.
|-
| Normal Mode || /cto || Exits any reinforcement mode and returns to Normal mode. This is the default mode for all players.
|}
=== Toggle Modes ===
These modes allow you to retrieve information about reinforcements or affect reinforcements in some other way besides creating a reinforcement. These modes can be toggled on or off independently of a reinforcement mode or of each other. In other words, you could have info mode, bypass mode, and reinforce mode all active at the same time.
{| class="wikitable"
|-
! Mode name !! Command !! Description
|-
| Insecure Mode || /ctin || Insecure mode allows you to left click a reinforced container to turn it into an "insecure" reinforcement. An insecure reinforcement allows hoppers to move items in and out of the container, in contrast to a normal reinforcement, which will not.
|-
| Info Mode || /cti || While in Info mode, left or right clicking a block will cause information about its reinforcement to be displayed, including its reinforcement material and durability. This can be used even on blocks reinforced to a group you do not have permissions on.
|-
| Bypass Mode || /ctb || Bypass mode allows you to bypass reinforcements on a group have permissions on. This means that you can treat reinforced blocks as unreinforced blocks when in Bypass mode. When breaking a reinforced block in Bypass mode, the reinforcement material originally used will be returned to you.
|}
==
An acid block is
To use an acid block, place
Note that an acid
The <code>/ctacid</code> command
Acid blocks
Acid blocks are often used to clean up [[Obsidian Bombs]].
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== Command Reference ==
{| class="wikitable"
! +class="nowrap" |Usage
!Alias
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|}
==References==
|